Thing is, his last sentence shows that he wants to use it in a raid environment, which is pointless.
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Thing is, his last sentence shows that he wants to use it in a raid environment, which is pointless.
The duration is no longer halved with AoE, but the effect of the card is still reduced by 50%. Check the patch 3.07 notes.
That is more or less the theoretical value of what you'd get with that shield. It is a very nice buffer to damage, and could be useful if you want to have the healers dps for the first 30 seconds of a fight. If you want people to actually test it for you or use it in actual raiding and for a move that this will actually help the players survive where they would normally die... you're going to have to make it more practical. As is, this requires the entire party to acknowledge they will die 1 minute before the wipe attack actually happens and so they make a conscious decision to save those buffs to heal and prevent damage. It's a fun change of thought, but not one I see the majority of players embracing.
Tanks and parties are not having problems surviving the big tankbusting hits (they are all wear STR accessories after all), so this combo is actually not needed by raiders. The community in general is focused on increasing damage to meet the DPS checks with less-than-i210 gear. That's probably why there's no interest in this. If it was about increasing outgoing damage or sustaining this kind of damage mitigation throughout the entire fight so tanks could safely equip pentamelded STR belts, you'd prolly get a warmer response.
Hm, I could have sworn...I stand corrected, sorry~.
The higher I had done is a 6k~ crit adlo with mantra and convalecence and party mnd buff