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  1. #1
    Player
    yorjen's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Yorjen Spellbinder
    World
    Phoenix
    Main Class
    Machinist Lv 60

    Experiment: Scholar Ultimate shield

    Good afternon everyone i came with an idea last night and like to share my thoughts:

    how big will be the incoming shield and mitigation if whe apply all the CDs listed below

    I couldnt run the test because lack of pepole right now so ill leave the things you need to test it

    Party composition

    Paladin
    -Divine veil 10% shield up to tank HP through
    Warrior
    -Defiance 25% extra healing
    -Convalescence 20% extra healing

    Astrologian
    -The bole 5% damage reduction if party wide

    Scholar
    -Fey illumination 25% extra potency
    -Dissipation 20% extra potency
    -Sacred soil 10% damage reduction

    Monk Mantra
    -20% extra healing

    Method
    Cast A Royal road party wide bole
    Astrologian heal the paladin to activate the shield
    All healing increase CDs posted above
    Spam on the warrior Adloquim till critical then Deployment tactics to split it to the party
    Lastly Sacred soil


    Share the numbers you get so we can pack it for raiding tips and tricks^^
    (0)

  2. #2
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Honestly, doing all this just for a big party shield is a waste of time and cooldowns. By all means, feel free to see what big numbers you can get, but it is of no use in a serious raid environment.
    (0)

  3. #3
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Quote Originally Posted by DarkerOrange View Post
    Honestly, doing all this just for a big party shield is a waste of time and cooldowns. By all means, feel free to see what big numbers you can get, but it is of no use in a serious raid environment.
    God, what crap attitude. How about, 'this will be interesting!' Or 'Hey what a cool idea, looking forward to the result'

    Nope. Just 'waste of time.'

    -_____-

    OP, never let people like this stop you from posting cool ideas.
    (1)

  4. #4
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    No sand then no ultimate defense
    (0)

  5. #5
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    There's too much RNG built in. You're relying on a ewer+bole combo, plus having all those cds available at the same time, and a crit adlo.

    I wouldn't expect that specific combo to come up except once in a blue moon (every 2 months) of raiding. You might be able to pull it off in the initial pull though, but that's different than using it to survive a huge hit from a boss (where all that reduction is actually useful).

    Anyway, great thought experiment at least. Unfortunately, it's just not practical.
    (0)

  6. #6
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Guys, please.
    He's not relying on this.
    its just an experiment, just for fun, he just wants to know how big the mitigation would be.
    i'm plenty sure he knows about the RNG/MP stuff.
    And now i'm pretty curious too, so if someone have actually something useful to say, then say it please
    (6)

  7. #7
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    you'd have a 23k party wide mitigation based on a 4180 adloquium crit and an 16000 HP paladin and additionally a -14,5% damage modifier on whatever damage was incoming. Then what?
    (0)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    also btw, card buffs don't get halved when they go AoE anymore.
    (0)

  9. #9
    Player
    Zhemos's Avatar
    Join Date
    Jul 2014
    Posts
    26
    Character
    Ai Misaka
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FoxyAreku View Post
    also btw, card buffs don't get halved when they go AoE anymore.
    Since when?
    (0)

  10. #10
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by FoxyAreku View Post
    also btw, card buffs don't get halved when they go AoE anymore.
    The duration is no longer halved with AoE, but the effect of the card is still reduced by 50%. Check the patch 3.07 notes.

    Quote Originally Posted by Lyrica_Ashtine View Post
    you'd have a 23k party wide mitigation based on a 4180 adloquium crit and an 16000 HP paladin and additionally a -14,5% damage modifier on whatever damage was incoming. Then what?
    That is more or less the theoretical value of what you'd get with that shield. It is a very nice buffer to damage, and could be useful if you want to have the healers dps for the first 30 seconds of a fight. If you want people to actually test it for you or use it in actual raiding and for a move that this will actually help the players survive where they would normally die... you're going to have to make it more practical. As is, this requires the entire party to acknowledge they will die 1 minute before the wipe attack actually happens and so they make a conscious decision to save those buffs to heal and prevent damage. It's a fun change of thought, but not one I see the majority of players embracing.

    Tanks and parties are not having problems surviving the big tankbusting hits (they are all wear STR accessories after all), so this combo is actually not needed by raiders. The community in general is focused on increasing damage to meet the DPS checks with less-than-i210 gear. That's probably why there's no interest in this. If it was about increasing outgoing damage or sustaining this kind of damage mitigation throughout the entire fight so tanks could safely equip pentamelded STR belts, you'd prolly get a warmer response.
    (0)
    Last edited by Anova; 10-08-2015 at 02:28 AM.

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