I get that but it's like their go to excuse when trying to add things to the game. It's only a matter of time before hairstyles can no longer be added to the game.
Well, tbh, most people would be more than happy with some kind of unlimited chest that can hold ANYTHING, or at least ANY gear (not the shit they call Armoire). That would not need to be updated every 15s, it would just need to be updated when you close the window. So yeah.
Unfortunate, unavoidable character data limitations that SE just can't fix because it's impossible to do so. Unless you shell out extra cash for retainers, then SE can suddenly make it happen just for you. Hmmm...
A glamour book wouldn't need to transfer more data; it would simply be a new kind of armoire, its contents stored separately and only once. The data limitation would then be storage space, but come on. Storage space is CHEAP these days.
Reset timers for cooldowns when the group wipes in raids.
https://i.imgflip.com/rtzbn.jpg
lolkimdone
And the main point people forget, is a character, one player in XIV is equivalent to this.
1 FFXIV character=WoW classes Warrior, Hunter, Paladin, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter etc.
Count that 12 classes. XIV currently has 13 classes and 12 DOL/DOH. Now think about this. Imagine if WoW allowed you to play all classes on one character, think about your inventory management then and then come back and understand why it's not as easy as you might think it is.
And that's where that train of thought should just derail for everyone with common sense. IT'S AN INSANELY MASSIVE RESOURCE HOG that is completely and utterly unnecessary. And it's not like there aren't ways to overcome it: let those special-to-craft items have a flag that triggers a save for that character; simply increase it to one minute (or three, it would still be actually sensible); kick those damn AFK characters who are logged in idle for 4-18 hours - just three I can think of at the moment.
It really is mind-boggling that every(second)suggestion gets shot down with "data limitations", and yet nobody seems to think of this one thing, when it obviously is a major contribution to the issue. It's a miracle that no server actually crashed from this incredible amount of writes so far. I have a feeling the change in lag/latency we would see with the easing up on that inventory backup would be so huge that the game would feel like it's on steroids for weeks before we got used to it.
In any case, risk or not, it has to be done. Because this endless flow of "can't do it because of data limitations" answers has already been exhausted and very old for ages. Or is it what we'll have to put up with for the lifetime of the game (it sure seems so right now)? Anyone thinks that's viable? Yeah, I didn't think so either. Things might be hard to do and the team might be small too - I accept those as well, but that doesn't mean those should be "reasons" for not making changes or adding new stuff either. Yet they also seem to be, which is just another annoying factor tbh. Especially when we're being directed to the cash shop / mog station to pay extra for so many things too. Especially when even with that, some major parts are still simply unavailable for us to enjoy COUGHhousingCOUGH.
Considering how much downtime is had these days, I doubt that a 20-30s delay, for example, will really have any consequence more than what a 15s delay already has, and for most content it's trivial to get back to where you were to achieve that. Whereas the amount of time it saves players as a whole to have the inventory expanded upon is probably a far great benefit than any individual setback that may arise.
They also really need to stop cheating us out of inventory space in other places, too. There's no reason for maps to not be stackable, nor is there any good reason to not have scrips have their total cap be not capped at all and have people spend things directly as scrips instead of turning them into tokens first. But they do... I kind of suspect it's a guilty pleasure of theirs at this point.