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  1. #1
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50

    Things that should be changed or fixed already (because you haven't fixed it yet)

    1. Allow Chocobo to be out to use Duty Finder

    2. Tab targeting should be nearest target in front of you NOT left to right disregarding distance

    3. The Map (m) should have a zoom function that allows you to zoom close for more details including specific zones and zoom completely out to the world map. (selecting each zone via top left menu just to get to that zone's map is poor design)

    4. Remove the recast time on Mudras to compensate for server side lag. (keep the 20 cd on Ninjutsu aka can still only cast Ninjutsu every 20 seconds...)

    5. Remove the mount and unmount delay.

    6. Allow crafting to pull materials directly from your retainers.

    7. Add in a glamour book because you are too stingy/cheap/greedy to give us more retainers without having us to pay monthly fees for them.

    8. Increase item stack to 999.

    9. Increase armoury space because it's just not enough right now for players that levels every class.
    (40)

  2. #2
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tenku View Post

    2. Tab targeting should be nearest target in front of you NOT left to right disregarding distance
    Agreed. I think they absolutely need to at least give us an interface option that allows this thus making people who like the current behavior happy as well.
    (6)

  3. #3
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Xanikk999 View Post
    Agreed. I think they absolutely need to at least give us an interface option that allows this thus making people who like the current behavior happy as well.
    I love this game but this is my #1 issue with it - no matter how many apologist white knights tell me the targeting int the game is fine...it's not - it SUCKS no matter how much you tweak it. "Oh you will get used to it." Um, no - targeting really should not be something I have to actively think about (unless it is a marked target) - if I have to "get used to it" then something is wrong with it.
    (4)
    Last edited by Ayerinn; 10-01-2015 at 04:46 AM.

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ayerinn View Post
    I love this game but this is my #1 issue with it - no matter how many apologist white knights tell me the targeting int the game is fine...it's not - it SUCKS no matter how much you tweak it.
    I usually don't have issues targeting things, but i've gotten used to it and adjusted. (insert Lynn is an apologist white knight comment here)
    (0)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ayerinn View Post
    I love this game but this is my #1 issue with it - no matter how many apologist white knights tell me the targeting int the game is fine...it's not - it SUCKS no matter how much you tweak it. "Oh you will get used to it." Um, no - targeting really should not be something I have to actively think about (unless it is a marked target) - if I have to "get used to it" then something is wrong with it.
    Technically, everything requires having to "get used to it".
    (1)

  6. #6
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    The 2nd floor balcony door.
    (14)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by atomicdeath View Post
    The 2nd floor balcony door.
    Now here's an idea I can get behind.
    (3)

    http://king.canadane.com

  8. #8
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Isn't there a select a "target nearest to you" button? I keybinded that to my button 3 on mouse.

    What I would like they to fix though is to be able to select the target even if you do not see its name on screen. What I meant by this is that even if the monster itself is right in front of you, you cannot use "target nearest to you" button because the size of the monster is a tad big and its name is out of my screen so in order for me to use that button, I have to zoom out to have the monster name available to see on my screen. This is what really annoyed me for a while.

    Another thing is that NPC who is behind some sort of structure(in this case, some sort of pole). I see them, but I could not select them unless I angled my screen in order to able to select him.

    And lastly is I would like to have an option to disable right click to select player. This is annoying when you try to rotate the camera around but instead you select another player.

    Seems that my issues are all about targeting, lol.
    (1)

  9. #9
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tenku View Post
    1. Allow Chocobo to be out to use Duty Finder
    Yoshi-P said this is something they have to do, but it's easier said than done, people who know anything about programming know why.

    2. Tab targeting should be nearest target in front of you NOT left to right disregarding distance
    Agreed, the current system is horrible.

    4. Remove the recast time on Mudras to compensate for server side lag. (keep the 20 cd on Ninjutsu aka can still only cast Ninjutsu every 20 seconds...)
    I think combat actions are coded in a way a cooldown is required. The solution is to reduce it to 0.1 seconds.

    5. Remove the mount and unmount delay.
    There isn't really any unmount delay, it's latency.

    6. Allow crafting to pull materials directly from your retainers.
    I think Yoshi-P said they were considering this. Retainers work on a separate server, though so I can see constant data transfers causing problems.

    7. Add in a glamour book because you are too stingy/cheap/greedy to give us more retainers without having us to pay monthly fees for them.
    Character data limitations.

    8. Increase item stack to 999.
    If they coded this in the way I assume they did, they can't do a stack above 255 or 127, increasing the cap to 999 would cause character data problems.

    9. Increase armoury space because it's just not enough right now for players that levels every class.
    Character data limitations. This is the first one they will address, as Yoshi-P said. They are optimizing the data every patch but the process takes time.
    (3)

  10. #10
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Sove92 View Post
    I think combat actions are coded in a way a cooldown is required. The solution is to reduce it to 0.1 seconds.
    With regard to Mudras, I think what the OP means is that only successful Ninjitsu casts should trigger the 20s cooldown. Right now, because of the lag, it is far too common to enter incorrect Mudra combinations (or you actually do it correctly but the game interprets incorrectly), and these failures still trigger the 20s the cooldown. I happen to agree that the penalty for a failed Mudra input is too severe given FFXIV's known network latency issues.
    (5)
    Last edited by FaileExperiment; 09-30-2015 at 04:15 PM.

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