Originally Posted by
Sephrick
You're point is weak because you have an "all or nothing" attitude.
The point people like myself are trying to make is that some leveling process is needed to teach the basics of how a class functions. But beyond that, there isn't much else leveling can teach. So dragging it out is sort of beating a dead horse. Advanced tactics come from advanced content.
XIV is doing things properly, but people just refuse to look at the bigger picture.
As of 1.19, XIV has, potentially, one of the most brutal grinds a person could ever choose to face. Materia.
And that's the great thing about XIV that folks are refusing to see. It's easy to get to 50 and have some fun with friends. But the person who wants and arduous grind and the end result to show for it can do so by leveling the crafts and gathering classes to handle materia, then grinding out hundreds of thousands of experience points in order to get the best materia, then repeat the process over and over until all their HQ gear is fitted with top-notch tier IV materia.
"Easy to start, difficult to master."
Allow me to say it with emphasis:
[SIZE="6"]"Easy to start, difficult to master."[/SIZE]
It's the unspoken motto of XIV that people need to get through their head. Sure we can be powerleveled to cap if that's what a player wants to do after they spend hard-earned dough to buy the game. The easy entry of XIV allows players to choose how they want to play.