Would like melee to have a better offence against kiters, caster can sprint and run without loosing their primary resource. melee have heavies but the cooldowns are too long.
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Would like melee to have a better offence against kiters, caster can sprint and run without loosing their primary resource. melee have heavies but the cooldowns are too long.
Sprint, invigorate, enliven, goad, icarus wing.
weapon throw has a 60 second cooldown
Tanks have stun/tar pit/etc
Bare in mind that these are balanced around wolves den, not frontlines and it should stay this way, kiting casters cannot cast 90% of thier decent skills (with the exception of astrologian who can just spam a shield, and black mage who can 3-4k crit spam with phantom dart + scathe)
More than a balance, what it reallly NEEDs is fast Qs, when they fix the Gc restrcition or an way to fix the Q waiting time then i think we can worry about balancing stuff.
Melees beat casters in 1v1, yes, even SMNs. A lot of the melees complaining think they should just be able to auto-attack and 1-2-3 casters down and win. When caster's sprint, they forget they can Sprint themselves, or negate the caster's sprint all together.
Melees have burst of their own, self-heals,stuns, fetter ward(mnk/drg), etc.
Its just now they actually have to try to kill SMNs, so they complain.
Ikr, i kill as much as monk as i do with my summoner lol ppl just need to learn their stuff, that doesnt mean summoners are not OP, coz they really are.
Its pointless to balance pvp if it is dead by then, i would prefer they focus fixing QS so actually ppl will enjoy pvp and we can get more ppl into it, If they can do both things at same time it would be great... but i dont trust them coz it looks like it is dying slowly again
The thing about the random spawns is that they are random. Yes, sometimes a rival GC gets a seemingly unfair advantage, but other times the advantage is yours. Purposefully skewing the spawns to help losing teams would be actively punishing the winning team for playing well. A good team can often overcome bad RNG, and even if you do get screwed over, you can rest easy in the knowledge that it was a random event, and not SE purposefully throwing you under the bus, and that it could very well work in your favor in the next round.
This is a good idea. They also need to remove the "sweet spot" in PVP. The sweet spot was added into PVP so that Bards wouldn't have an unfair advantage by being able to instant cast their abilities from anywhere on the battlefield for full damage. With the addition of GB/WM, ranged attackers no longer have this advantage. In fact BRD and MCH are now totally screwed over in PVP, becoming even more rooted in place than magic casters, while also having their attacks do less damage if their enemy isn't in the perfect position.
Purify is arguably more powerful than ever, since it still removes every debuff, even if you have 20 of them on you. But the Dispel trait is a good idea. These days in PVP a healer would have to spend 100% of their time dispelling debuffs if they wanted to remove half of the things their party was afflicted with.