Originally Posted by
Velox
People complain that 2.0 overworld enemies are too easy to kill
SE beefs up the HP of overworld enemies in 3.0
People complain that 2.0 overworld enemies don't give a sense of danger since they are weak
SE makes all 3.0 overworld enemies do 2-3x relative damage
People complain that 2.0 overworld enemies use the same 2 skills over and over
SE increases enemy AI in 3.0 and gives them access to a wider range of skills, AoEs, buffs, and debuffs
People complain that 3.0 overworld enemies are annoying or too hard to deal with now