Originally Posted by
Mwynn
The thing about the Water is, those "Tesselation" Waves won't even move. The Line you see above in the Screenshot just stays in the same Spot the whole time.
Just when you move, certain Textures begin to jump. You can notice this at Mountains or the Ground and suddenly the Mountains/Ground becomes spiky. I highly doubt this is a Problem thanks to the low-res Textures, this looks like it has been rushed (No offend but we still got no AA...)
It's a strange sort of "Tesselation" based on the Camera. If you look at certain Points, like from above, the Ground is flat, it looks like you were using DX9, move the Camera 90 Degrees and you get the Illusion there is "Tesselation".
Do 90 Degrees again and Tesselation is gone.