Done and done removed the regen and made it more similar to a mantra or mini divine seal. While divine seal is still superior you could strengthen it to a 15% increase with RR and potentially get it faster if RNG permits.
After playing AST for some time (not so long) I came up with some ideas to complement yours:
I thought this fortification could act like a stacking buff on Noct, like vulnerability down, but buffing def/mdef instead. Every stack would raise defense by 2% up to 5 stacks. Would be a good skill and would have synergy with time dilation, but would make bole useless, right? Well, bole should be a 10~20% HEALING BUFF. AST are lacking some of these and drawing a card to help healing would be more than welcome.
Also, just to clarify: in your version of Fortification, if tank is with it for 2 sec, he would have a 50 potency shield, so if he got hit, would he loose the shield or would it come back and charge until the effect ends?
I really liked your idea, but since Synastry is always compared to have a fairy (not my opinion, though) it should have it's potency reduced in like 10~20% and should end upon reuse. This way you could keep synastry always on someone. If everybody is topped and you just need to heal main tank, you should just remove it to avoid overhealing.Quote:
2. Synastry:
I like the effect on lightspeed the way it is now. But if there's something to change, is that lightspeed should reduce a high percentage of cast time instead of a fixed value. This way it would work with Ascend and we shouldn't need to cross class from BLM and could cross class from ACN instead. With Virus available, Disable should be reworked to give enemy 10sec of silence/pacification and work like Lethargy.Quote:
i. Lightspeed Additional Effect:
(Since these suggestions would change a lot of skills, no way the dev team would even consider it, but we can dream)
Liked all of these. ^.^Quote:
iii.While in Collective Unconscious anyone within the aura retains their card enhancement until the aura expires or they exit the aura. (Reduce Duration: 12s)
ii. Stella: Additional effect = Stop (Similar to stun/petrify)
iv. Gravity: Additional effect = Heavy[/I]
iii. Fix the spear card so it could function on skills already on cooldown.
Love the idea but in the event where you refresh the shield buff, does the timer reset and Fortification tick stay? And once it reaches 100% and you have another Fortification tick going, does it just keep stacking until the shield is broken.
~ I also love the stop idea.
The current issue with Disable is that it can be consumed with an auto-attack. Changing it to a pacify, silence or slow (lethargy) would kill its raid utility as most end-game raid bosses are not effected by these skills and it would remove our only form of "reliable" mitigation >.<;
Well, I only suggested this change considering we would have both Virus and E4aE. Both from cross class, but eficient mitigation tools. In my humble opinion, I like fact that disable works on auto attacks the way it is now. See this:
An enemy will use a cone aoe. You use Disable. Everybody dodges the aoe. Disable is lost.
I'd rather use disable to reduce dmg from an auto attack than use it and loose it, considering you're with a good/dodging party.
So in your opinion Synastry should be a toggle?
YES
If Synastry became a toggle then every healer would have unique ways of healing people.
WHM- The strongest healing buffs, HoTs and AOE burst heals in the game.
SCH- Fairy and damage mitigation
AST- Synastry and buffs (of course the buffs need some rework but...well anyway)
I can already imagine.
SCH- single target MT an micromanage fairy on OT
AST- uses synastry on MT and single target OT
Both would easily heal the entire raid while keeping the tanks alive.
or
AST- synastry on OT and single target MT.
WHM- focuses on AOE heals and applying regens to the party.
That would definitely add a new air to the job, i would definitely love to see that.
wow i'm surprised vlady hasn't complained yet.
also neat ideas.
5 changes bring AST to where it needs to be:
1.) Lightspeed CD dropped to 1 min.
2.) Enhanced Benefic changed to be a gaurenteed crit instead of instant
3.) Noct Collective Unconscious - to 15% and an impervious Astrologian
4.) Celestial Opposition - something actually more useful and stance defining in both stances
5.) Shuffle removing same card from the next draw
And disable is awesome - get it during the charge bar and it's more potent than Virus.
Interesting ideas for certain.
However I STRONGLY feel that the astrologian should have their card system amplified as that is their defining feature. Their heals certainly aren't unique, so lets emphasize the card so they ARE unique!