Originally Posted by
LineageRazor
Actually, the switchover in FFXI wasn't bizarre. Rather, it was LONG overdue.
For ages, methods for building up TP have depended heavily on fractional amounts of TP. With the three-digit TP bar, these values were always rounded down visually and it made it a chore to work out just how effective things that boosted your TP gain were. Multiplying everything by ten, the value of equipment and abilities that fractionally boosted TP became much more apparent.
In FFXIV, I'm guessing that they made it a four-digit number anticipating that sometime in the future there might be need for finer granularity in TP gain/usage.
A potential example: A job ability for a future job that halves TP consumption for all party members for fifteen seconds. Now, what are you going to do about abilities that cost 7 TP in a three-digit model...