rng keeps you coming back cause how many continue to run WoD after they get their piece for the week? I know not many from the FC and LSs I am in.
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rng keeps you coming back cause how many continue to run WoD after they get their piece for the week? I know not many from the FC and LSs I am in.
I think an easier fix for this would be to add a second chest only to the last boss. A chest that has a chance to drop every single piece of gear instead of just 1-2 from each set. Then some people would stick around for that second, albeit lesser, chance for the single piece of loot they want.
Doubling the chests for every boss would actually result in more people quitting. Not only would it do nothing for the people who don't get what they want from a specific boss, it would increase the number of people who quit when they do get something but had several options that might have kept them in until the end.
I chuckled when Cloud of Darkness dropped a belt earlier this week for my group. Based solely on the previous CT raids, I would have assumed belts would only be from the first two bosses. Now we have a chance of getting four belts in a row! Hurray!
I thought they were crazy for having belts drop in the first place, since no one wants to roll on those the first few weeks for obvious reasons. Make them drop separately if you must, but stop flooding the raid with them, I'm not Lulu.
I don't care about stats. Belts are the only items in the game that don't appear on the character. They are literally invisible stat sashes. That's why new stat sashes don't get me excited.
Does anyone in this game actually ENJOY belts? Are there belt collectors out there? Anyone with a retainer completely packed with every in-game belt? I know this is Final Fantasy, but if we can't see the belts, what is the point in having so many of them?
WoD drop rate of mechanic ignoring retarded players is too damn high, plz fix it