No offence but repairing my gear has currently nothing to do with crafters as there are never enough around when you need one. I've afk'd in uldah for a WEEK and nobody fixed any of my gear even though I'm practically throwing away gil as a reward offer.
Wouldn't you rather use crafting to do something useful and positive like I dunno GEAR for example?
Bottom line as a crafter myself I'd rather focus on cooking stuff and selling gear only I can make. Running around after players trying to fix their stuff is not what I'd call good game design. It's neither fun nor rewarding and most importantly it doesn't involve any kind of gameplay when the action happens.
Gear damage is completely reversed to what it could be.
Let us BOOST the efficiency of the current gear and don't make defect gear the default state for the players.
Do you ever wonder how badly this affects battle balance? Think about how impossible it is for SE to adjust the battles because each gear-slot on the player can have literally an endless combination of stats! There is no way to create solid monster-player balance on such a complex base.
