Originally Posted by
Kuroyuki-Hime
My favorite would be:
- remove the seal reward from A rank like it was done on B, modify the spawn rate
- remove normal/FATE targets
- make B ranks targets for daily bills (with adjusted rewards and strength)
- make A ranks targets for weekly bills (with adjusted rewards and strength)
S ranks being special is nice at it is (low spawn rate, different and interesting spawn conditions). Maybe include them somehow into the world (like it was in 1.0 with a NPC at camps) and tweak their power (not just more HP but some challenge).
About 250-400 seals/week + whatever you get from S rank sounds right (5*10*7+25+x?), sands will be added to ST anyways. Limiting the seals will stop the QQ and hatred and make hunts a nice change of pace for everyone instead of a) something you do 24/7 or b) you just don't do. Also pricing should somehow adjusted (no, not for books).
Of course, hardcore hunters will QQ now...