You know I came back after a little break and I think the most irritating thing with the myth farm is just composition. Hey I'm a monk, my options are get Myth slower or level another class. I can't really blame people for not wanting 2 to 4 minutes added on to their run from bringing a non BLM/BRD/SMN.
I think honestly there is a really good point about AOE damage and dungeon design wrapped up in this myth farm that EVERYONE is missing. There is a fundamental error in design here that really makes this frustrating for a few classes. You had the same thing happening in WoW when content wasn't made challenging enough. People simply did it as fast as possible, classes that could not contribute to that speed were left in the dust.
