Are you complaining that Garuda, primal of the birdmen, looks like a bird? Perhaps you are not familiar with what Garuda is based off of....I don't understand.
Are you complaining that Garuda, primal of the birdmen, looks like a bird? Perhaps you are not familiar with what Garuda is based off of....I don't understand.
I'd like to point out how long it took to change class, equip a Job stone, and then hit a gear macro and wait for the "blinking" from equipping those items to finish.
AA was not in FFXIV 1.0 - it took several updates before it was implemented. Combat was very static and slow pre-ARR as the video shows.
Visually and fluidity wise - ARR wins when it comes to combat.
ARR mobs are "too weak" - level wise you're comparing lv45-48 ARR monsters to lv50+ monsters in 1.0 which is really just apples to oranges.
There were level 99 monsters I could solo very easily on WAR & MNK in 1.22~
So I think mob "difficulty" is purely a subjective point.
I wanna be that guy.
Isn't this like the second or third one of WeiShan's 1.0 v 2.0 threads? And I even think one of them was closed.
Don't care if it's right or wrong to be honest. Just pointing out I've seen a thread with similar subject matter from the same user.
This last part is also how I felt. 1.23's battle system was slow, clunky and not that deep. Not to say that 2.x has a much better battle system, but it's better than it could ever have been in 1.x.
Now, sure, there were several combos and some interesting abilities (I hope to see them being reintroduced as the level cap goes up), but the long recast times on the stronger weaponskills meant that you were forced into a particular rotation of abilities, as opposed to the more priority based system we have in ARR. In 1.23, you started with your strongest (eg, Chaos Thrust with DRG, I think), and then you progressively went towards your weaker combos whilst waiting for the cooldowns (some of which were over 60s long) and then start again.
So deep, it was.
I expected they wouldn't actually be around any more, considering there are posts from December complaining about how this game isn't what it was before. Apparently, I was wrong. But they are leaving this week.
Man, look at that responsive UI and initiation of animations 1.0 had... said no one ever. Immersion? Or more comfortable with slow responsive tactics? If you fought that slowly in real life you wouldn't last very long.
Took me a while to notice that the FC in the Garuda video was my own. Lol
1.23 was not a perfect game, far from it. (slow ui,copy & pasted maps, unrealistic lighting)
I quote my first post:"The atmosphere,the attractive immersion,the relax & romance feelings. something special that 1.0 had."
1.23 was an unfinished AAA MMO. it had depth, had an attractive atmosphere.
2.0 is a refined....theme park candy land.
Having also played 1.0, I assume you DID play 1.0, I have to disagree with 1.0's 'attractive immersion'. The world zones were certainly larger and the hidden zone breaks made it feel even bigger (in Thanalan every thin, deep canyon was a zone break) but that shear blandness of every zone with only 2-3 unique elements made it feel more a slog to travel through than the zones of XI, which were largely unique and had alot more variety despite being a much older game on a much more inferior console (I speak of the PS2). Wow, that was a long sentence. With 2.0 the zones are certainly smaller but each one is unique, filled with elements rarely repeated. I love just chocobo'ing my way around the world because it's just nice to look at whereas 1.0 I used the airships and warped every time I needed to travel, it was that dreary.