There was also... Thousand Hands? maybe Thousand Palms, from one of the quests. It gave a massive Attack Speed boost. Also, from both Halatali and Paladin quests, Spirits Without.
Druckbare Version
raves effect animation is new but the character animation I think is rocksplitter from 1.0
More elite aoe from their lancer. I feel ashamed.
The miqo'te in the GLA questline uses hundred fists. It was the old MNK 2hour ability in FFXI and it greatly increases auto attack speed.
Shockwave from MRD enemies is a frontal line long range attack that is not overpower, they got overpower and it's in a cone shape.
Nevertheless, I want Thal's Fury for my BLM
These are plot driven abilities for the scripting of those dungeons. :P
I mean, it's fine to want those abilities. Some of them are iconic abilities from other Final Fantasy games. It's just, they were chosen because they make them a bit more challenging to fight than say a player would be.
A tank able to heal itself? A melee with awesome aoe? A healer that can take life as easily as it can give it? These abilities would make players a bit too strong! :P If you could do those things I gave in example, you could probably solo a dungeon! Some day, we will probably get a ability similar to some of those, but they won't be nearly as powerful, but they still will be nice clutch abilities.
Also, if you notice, some of those strong abilities the NPCs in dungeons have are on really LONG cast times. This is so you have time to dodge/interrupt them. If we were to get such an ability, likely we'd cast it faster (making it even stronger). With great power comes great responsibility! :P