Originally Posted by
Nezerius
1. Add a difficult quest to each crafting class that unlocks a master crafting specialization.
The player can only have 2 specializations active at any time. The specialization can be reset, but the player will have to do the quest again to get the specialization of another crafting class. However, the player will also have to do the quest again when going back to an old specialization.
This means a player could possibly specialize in everything, but it'd be very time/gil consuming due to having to switch every time. (so most players will likely just stick to 2 specializations)