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  1. #1
    Player
    dcdistro's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    327
    Character
    Maid Marian
    World
    Behemoth
    Main Class
    Alchemist Lv 60

    Master Crafting Recipes!!

    This is just a thought but I think that the master crafting recipes should require the Luminary tools for the respective crafts!!! This would give some purpose to the tools, as well as people would need to to do the various level of crafts, so would possibly help boost the economy. Also would give purpose to the crafters to specialize in something other then just spamming to 50 and being able to cripple the market.

    Maybe as well Only useable from the workshop stations that are supposed to be added to free company housing!!!
    (9)

  2. #2
    Player
    Brady672's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    152
    Character
    Extreme Leaf
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    As much as I would want to agree with you (I'm working towards the luminary on a few crafts right now) it just won't happen. So many people would be enraged that they're locked out of some content because they don't wanna grind out a craft.

    I would love to give some extra incentive to get the luminary's (and maybe extend it to gathering where you can only gather some stuff with the luminary), but I can't see it happening.
    (2)

  3. #3
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    So you basically just want the rich to get richer because you don't want to have competition in the market place? Sure that sounds totally fair.
    (23)

  4. #4
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Skapoc View Post
    So you basically just want the rich to get richer because you don't want to have competition in the market place? Sure that sounds totally fair.
    Dude, don't you know that that's the very definition of a healthy economy?

    My FC that has several hardcore crafters just spent 50 mil today on a L sized plot on Phoenix. How did we achieve this? Turns out you make more money by actually crafting and selling stuff than you do by whining on the forums that you have to deal with competition and can't sell items for 1 mil a piece.

    Regardless, like someone has already pointed out, getting a Luminary isn't hard, just time consuming. You can just quick synth it all.

    Quote Originally Posted by Nezerius View Post
    1. Add a difficult quest to each crafting class that unlocks a master crafting specialization.
    The player can only have 2 specializations active at any time. The specialization can be reset, but the player will have to do the quest again to get the specialization of another crafting class. However, the player will also have to do the quest again when going back to an old specialization.
    This means a player could possibly specialize in everything, but it'd be very time/gil consuming due to having to switch every time. (so most players will likely just stick to 2 specializations)
    You know what's one of the greatest things about FFXIV? That I can gather all my materials and craft all my gear myself. I won't sacrifice that just to "fix" the economy.

    Having BiS gear require a crafting part and a dungeon part? Great!
    Allow all gear to be melded and converted (including deungeon gear)? This should have been in the game since day 1!
    Forcing specializations that will greatly prevent you from crafting everything on a single character? I won't ever agree to something like this.
    Placing artificial caps on the amount of materials in the game via open world NM drops like in FFXI? Sorry, won't ever agree with that either.

    My definition of a good economy is a place where players actively buy and sell stuff on the MBs, not that prices are skyhigh.
    (3)
    Last edited by Gilthas; 03-17-2014 at 11:13 AM.

  5. #5
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Gilthas View Post
    Dude, don't you know that that's the very definition of a healthy economy?

    My FC that has several hardcore crafters just spent 50 mil today on a L sized plot on Phoenix. How did we achieve this? Turns out you make more money by actually crafting and selling stuff than you do by whining on the forums that you have to deal with competition and can't sell items for 1 mil a piece.
    Did you misinterpret my sarcasm? Yeah I am the one that wants competition. If the OP got his wish and only people with luminaries or people with houses could craft any of the new stuff there wouldn't be hardly any competition and you would see prices in the millions for any of the new crafted gear. How would that be fair to anyone? The rich get richer and everyone else has to deal with it. No one wants high prices except the people that are making the stuff.
    (1)

  6. #6
    Player
    AlexandeRW's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Deirdre Teigan
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Skapoc View Post
    Did you misinterpret my sarcasm? Yeah I am the one that wants competition. If the OP got his wish and only people with luminaries or people with houses could craft any of the new stuff there wouldn't be hardly any competition and you would see prices in the millions for any of the new crafted gear. How would that be fair to anyone? The rich get richer and everyone else has to deal with it. No one wants high prices except the people that are making the stuff.
    They could....get a luminary weapon themselves? It's not even THAT time consuming, quick synth something to 99, go read or watch TV, come back, repair gear, buy mats, do it again. I finished mine after a couple of weeks of actually trying. They should mean something, if only 'better than level 50 quest reward'.
    (1)

  7. #7
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by AlexandeRW View Post
    They could....get a luminary weapon themselves? It's not even THAT time consuming, quick synth something to 99, go read or watch TV, come back, repair gear, buy mats, do it again. I finished mine after a couple of weeks of actually trying. They should mean something, if only 'better than level 50 quest reward'.
    Did you just kinda say.... They're easy to get so they should mean something? I'm all for them having purpose, but getting them is not even remotely worth any kind of extra power. If they are supposed to be worth something, they need to go back to hard-to-get status.
    (0)

  8. #8
    Player

    Join Date
    Dec 2012
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    Quote Originally Posted by Skapoc View Post
    Did you misinterpret my sarcasm? Yeah I am the one that wants competition. If the OP got his wish and only people with luminaries or people with houses could craft any of the new stuff there wouldn't be hardly any competition and you would see prices in the millions for any of the new crafted gear. How would that be fair to anyone? The rich get richer and everyone else has to deal with it. No one wants high prices except the people that are making the stuff.
    I was being sarcastic and agreeing with you with my first sentence.
    (0)

  9. #9
    Player
    Pachisu89's Avatar
    Join Date
    May 2012
    Posts
    78
    Character
    Shiroe Yokota
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skapoc View Post
    So you basically just want the rich to get richer because you don't want to have competition in the market place? Sure that sounds totally fair.
    So you need to be rich to have that tool? fuck so me being poor "400k" and having 5 of them tools makes me rich o.o cool! and here i was think rich was having 800M to buy the L-House! You ppl must be MAGE RICH!

    All i see is you being to laz to go farm and speed craft your why to that tool O.o it not hard Log in>farm>Speed Craft for each craft at 50 o.o It's call a goal! You work to get there.

    The why your talking it like your saying "So you need to buy a lv50 or your lockout till you hit lv50" There one thing this game is missing.. and that GOALS that are not ENDGAME PvE. We need more endgame for Crafting/Farming something to work to that you can say 'Hey i can do that for you" Right now EVERYONE can DO it. there not one craft in this game that someone CANT do. We need something that takes work to get.
    (4)
    Name: Pachisu Toyama
    Server: Sargatanas
    FreeComp: MoonMystics~moonmystics.net
    http://na.finalfantasyxiv.com/lodestone/character/1327563/

  10. #10
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Pachisu89 View Post
    snip
    The cost of some mats on some servers is stupid high and I am in a server with low prices. Lets take weaver for example to speed craft anything from 41-50 you would choose undyded felt as it's the only thing that will even come close to worth to speed craft as everything else is going to cost more and sell back for almost nothing. Unfortunately making undyed felt takes snurble tufts and fleece both that you need to kill some enemies with not something you can just chop down. So it would take a ridiculous long time to get these mats. So adding in shard usage(450 and lighting shards are 30+ here) and material usage just from the board it costs 57383 gil just to make 99 undyed felt. But wait I need 3000 so I need to do this 30 more times so thats 1,721,490 gil just to get one of the achievements for one crafting class. I can sell them back at about 450 a pop plus market board cut I am looking at only making back around 1 mil back. Yeah I have neither the overhead to start such an endever for this achivement nor would I throw away money like that.

    So some peoples options are be rich and throw money down the drain for a luminary. Or have absolutely no life and farm snurbles in the burning wall(and chop down 13k+ shards) for hours on end. Sorry both of these are horrible ideas.

    If you want luminaries to be useful make them not a grind and moneysink to get and something you actually would have to be good at to acquire. Otherwise just leave them as vanity.

    Edit: I didn't add in repair costs and market board tax when doing this either so it would be more then 1.7mil.
    (0)
    Last edited by Skapoc; 03-18-2014 at 03:29 AM.

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