Did they ever say it's going to be quest-based progression? The vibe I got is that it's going to be leve-based progression for soloists and casuals, raids/behest/whatever for group based, and quest EXP rewards as a one-time thing.
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Did they ever say it's going to be quest-based progression? The vibe I got is that it's going to be leve-based progression for soloists and casuals, raids/behest/whatever for group based, and quest EXP rewards as a one-time thing.
The only way to make a non-grinding game is to not have levels.
There's no reason to believe that because someone can level other classes that they will be forced to repeat the same quests.
More/Different quests might unlock as you progress different classes.
I agree, that i would like there to be more story to it. Perhaps if classes unlocked specific quests that it could be 1 big chain quest to ultimately unlock Artifact Armor.
In terms of Rank Points (now termed Experience Points) it would be interesting to see leveling from solo/guildleves & party grinding. Then when players reach the R25 dungeon perhaps they could grind that for awhile and go back to solo/leves or grind partying until the R45 dungeon.
As long as the journey of leveling takes them to different sights throughout the game, I'm all for this.
Please pass this suggestion to the devs as well community team. ^^
This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.
Put yourself in a developers shoes.
It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.
Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!
Hopefully its not like where you get like 10k SP reward from doing a quest with no fight or anything involved, don't want to promote skill less rank 50s that don't have a clue about the class.
Any progression besides simple leveling would be welcome at this point.
At the very least if it's like Fields/Grounds of Valor, it's still grinding with the added bonus.
Fetch/Grind quests aren't even bad if it's a part of a chain-quest that has an overall theme or story to hype for the next, etc.
They could add some grindy quests & every so many quests add some cool Cut-scene moments that keep building it up to a final concluding quest.
Building tension/anticipation like this would do wonders if they could hype many quests in this fashion.
sadly yes, Guildleve progression also made alot of skillless 50s, but this probably gonna do the same, atleast guildleve had some form of fight.. imo they should give more sp from regular grind(raptors, drake etc.) hopefully with addition of hatemeter, cure and curaga(you know you cant spam this) people will learn how to manage hate and play properly.