Instead of a stamina bar you'll now have a mini clock ticking down to tell you when you can or can't do something. Personally, I don't see the difference.
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Instead of a stamina bar you'll now have a mini clock ticking down to tell you when you can or can't do something. Personally, I don't see the difference.
It's more then that, since in hindsight (for FF11 and FF14) we know what can and can't be abused to a large extent.
For instance the stamina bar is abused heavily by using animations and casting time. Cure being a prime example.
Cure has a 4 second = animation time with about 1-2 second recast time, but uses stupidly low stamina. Thus, in terms of optimal micro management, if you spam attack(fastest animation) the whole full stamina bar, defend with cure which will allow the free stamina bar charge up time while attaining maximum TP return, you have the best general attack pattern.
This is actually a problem for many of the skills, because we can abuse animation and stamina recovery to our benefit.
You'll still feel it and learn to hate it. There's no getting around mechanical inadequacies in MMO which makes people do repetition as it's main alure.
Look at what happened to DCUO. Macro scripting = winners. Not scripters = losers. Sure the losers still have fun, but they hate being loosers as oppose to the winners.
That's what happens when you design a system too combo heavy. It's almost the same as playing a fighting game with an opponent who has button memory replay controller. No matter how casual you are or how skillful you are, you can't help to hate the unfair advantage that controller is.
You forget about cooldowns. Which will most likely be increased.
I am expecting a 20-30% increase on cooldowns now that stamina isn't going to be around.
Won't be any BAM BAM BAM. Sorry. Only with the old stamina system would I expect shorter cooldowns because players must save the stamina in order to unleash like that.
Without it? Doubt it.
That 5-6 second "wait time" you mentioned will be your new cooldown.
Calling it now: New system; Longer cooldowns. Expect the delay of stamina to be added to cooldowns.
Essentially creating the same system we have now, but worse because we will have less control.
Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
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Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
I was editing to elaborate. I knew you would have something to say.
Please read my last post.