Maybe not randomly generated dungeon geography, but random enemy placements would be nice.
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Having run many speedruns, and preferring them over tedious long runs (most of the time) specially to farm stuff. I disagree. I would much rather have a random dungeon. And where the actual challenge on the speed run is to find the right path to beat it in the least time. Current speed runs present no challenge, is just learning the scripted way and knowing when to cd and what spells to cast and which rotation to use specifically for each pack, and mass pulling everything, just plain dumb and robotic.
If you encoutnered something differentish each time, it would be so much more fun and challenging to speed run it to beat records.
This can be achieved by one spawn point and then a random patrol pattern?
Instead of having them staticly stay in one spot all the time... XD
I can certainly respect your wanting of that challenge on it. In fact, I dare say I like it! But I don't think your peers look at speed runs for the same reason as you do. Most of them don't care about setting records or anything, at least none of the ones I know or encounter. They're just about the reward (the end) in as fast of a time as possible. Nothing to do with the experience itself. Their fun is getting the gear to get to content they want to do as quickly as possible. Anything that slows that down from what they're "forced" to endure is "bad".
Basically... Nyzul Isle from FFXI. This has been suggested quite a few times by now.
Hellgate: London was a pretty solid game tbh. It just didn't have enough exposure, imo. It had the loot drops you would expect from a game like the Diablo series, comedy close to on par with something like Boarderlands 2, and was still a MMORPG with multiple classes and multiple ways of leveling those classes.
I actually got back into that game a little over a year ago on custom servers. Since the game had went free to play. Was pretty enjoyable actually. I think I got farther along in the F2P than I did back when the game was subscriber for fat loots. I kinda miss it though. Was a good game.
They should put random fate like event inside dungeons. e.g. Like helping the miners out in Copperbell Mines HM
You have made some solid points of view how the mmo culture is that of quickest from point at to be then complain it wasn't enough but if you gave them enough they would complain they are forced to do long boring drawn put content in order to make up for the lack of content.. Thus is the wold
I never played the earlier versions so I guessed this has been tired. O well
EQ's most recent expansion added a system like this. I don't know how good it is (quit soon as they announced they would continue to release expansions in pieces. Something they started doing on the last expansion)
Just mention it to say it IS possible but you would have to ask around to get opinions on it.
I think perfect world did this idea already so it's defiantly possible.
Could be interesting, at least it will be a different experience every time and the team would have to work it out together.
After how soulless PSO2's areas ended up feeling, I'm not a huge fan of the idea.
Random enemy placements, as mentioned above, would be a better direction.
That said, enemies just standing around/wandering randomly feels lazy in the first place, so random placement still only works because what we've got now in that respect is kind of underwhelming.
I'd rather they make the dungeons feel more organic, honestly.