If it's devs playing the game, they probably don't need to make videos with traditional roles. They can give themselves 100% dmg resistance and then make themselves gods of whoever-the-hell-wants-aggro-can-have-it.
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If it's devs playing the game, they probably don't need to make videos with traditional roles. They can give themselves 100% dmg resistance and then make themselves gods of whoever-the-hell-wants-aggro-can-have-it.
If the word wasn't used in the Paladin job already it could be called a Sentinel. Or maybe Defender. And would have to be limited to Tower shields. But the idea is good :)
They'd have to give Lancer one-handed spear first...which I think they should do with every weapon, not just WHM/BLM.
Two-handed sword for GLA (Future DRK ?), one-handed axe for WAR (Future I-don't-know-what-job-they'll-choose), and...well, PUG is a bit of a problem here.
Then they can do a "Ronin" class, to evolve into Ninja and Samurai :D
Templar already has an existing (slightly) recurring presence within the FF games (the Tactics games, at least). There aren't really any other spear using tanky-types, though a possible name to use would be "Defender" if you wanted to go for a job without the religious overtones.
If looking at FF tactics, that version of Dragoon was able to equip shields.
Depending on my party make up, I would use a Dragoon in the front tiles.
So, with that history, it is possible for a Dragoon to have a tanking branch.
http://finalfantasy.wikia.com/wiki/T...actics_Advance)
Works in this game as a class, and it's best stat growth is in fact defense.
I would love to see this working out as a very Avoidance based class, through Parrying TONS, and having ON-Parry skills that either, increase Damage Dealt, Buff the Templar's defenses, Add a de-buff.. Etc.