Should've tried tera's MW system before they made it easier.. 2% to 3% success chances on the high-end.. ^^;
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Should've tried tera's MW system before they made it easier.. 2% to 3% success chances on the high-end.. ^^;
Personally I feel there should be a fail safe built in for just this occasion. People get frustrated when the rng seems like its out to get them. I suggest that if you break a quad meld 20 times in a row for the same piece of gear you should automatically succeed in your next attempt. I would boost the break to maybe 30-35 for a quint meld. That way even the most unlucky people don't quit this game out of sheer frustration.
It's bad enough that we have to fight the rng for dungeons/raids we shouldn't have to suffer it for crafting as well.
Every game that has an RNG element to any level of gear progression will always have this thread. The person with the worst luck always claims the percentages are broken. I've seen it in every game where there is a chance to fail on an enchant level, meld, craft, etc.
I succeeded on melding somebody's 5th slot in 2 tries, I guess we balance each other out.
This thread is giving me horrible, terrifying flashbacks to TERA enchanting and masterworking. x.x *hides in a corner*
I WON'T DO IT! YOU CAN'T MAKE ME!
This kind of gear progression is such crap. ._.
I remember TERA.... gear progression and enchanting in that game was terribly broken, man it was so horrible, I'm glad I'm not playing that anymore. I remember 112 masterwork scrolls to finally get my t14 weapon masterworked. Then of course 56 fails and still no +11, I ended up just rage quitting the game at that point.
At least in FF14 the whole game isn't centered around it and you're only pushing for small bonuses by the 4th or 5th slot.