Originally Posted by
Peregrine
I would implement regimens and strategies that gain exponential momentum based on the different classes in it, and I would make them so beneficial that teams that whore out jobs for imbalance have a difficult time keeping up. Thus, a party with only two or three kinds of classes or jobs in it is always inferior to a party with 6 classes or jobs in it. People flock to imbalance too easily. The solution is to OP balance.
Or have a status effect, where if your party is balanced, you get enhancements like comrade in arms. "Strength in Diversity"--TP regain? Attack and potency boost? Regimen output+30%?
The solution is to overpower balance. Reward diversity. Don't just sit there and develop challenge that benefits the same stunners, sleepers, spike damagers, and ranged attackers as always.
But I'm not in the business of saying how it should be done. I only care about what needs done. I don't care how it's done honestly. You cannot put hackneyed challenge checks into this game, or it'll instantly become and archer and thaumafest.
Honestly my solution to archer is to give meleers multishot. Archers have no business avoiding AoE while being the kings of spike and DPS.
Thaumaturge...yeah it's just a matter of fiddling with their abilities. I like the idea of a magical tank, but if they're the magical tank...they'd best be paying for that with a big fat damage reduction like gladiator does.