I think you meant it the opposite way around, as jobs will probably specialise better in their chosen streams, so jobs will be more useful than the class. (unless I'm getting confused. o.o)
Otherwise, I agree with your entire post. /thumbsup
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I have that same question... I like that jobs are unlocked via quests, and that exclusive skills and gear are unlocked that way as well... I do hope that jobs have their own level tied to them, sure it's something else to level, but it's also something else to level.
My hope is that when playing as a job you get JP (job points) and can use those points to further enhance that job, but we will see. Ether way, this is very exciting stuff. :)
I just hope they had enough time to plan this through and implement it well. What will irk me the most is if the storylines/cutscenes for the new job quests are bland and uninteresting, like most of them were in XI, the ones pre-ToAU at least, or the more recently added quests in XIV.
I'm guessing that where your class is defined by the weapon you have equipped, your job can be defined by the skills you are limited to/have set. For example, you could have an Archer/White Mage (FFIV anyone?) who can heal, while dealing ranged damage, a gla/Dark Knight, or a mrd/Drk who can do high damage at the expense of his/her life, or a pgl/Ninja who can use poison claws and cast ninjutsu.