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  1. #1
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    Yellow's Avatar
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    Tamako Lalako
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    Astrologian Lv 70

    [Dev1058] Armoury System ~ Class roles

    Armoury System

    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.

    Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
    As clearly identified class roles, you aren't going to limit the roles to 'DPS', 'Tank' and 'Healing' are you?

    =[

    What is happening to the 'pick up this type of item and you become that class' idea?

    Do we have to complete quests to unlock the normal classes? Or is this only talking about the 'Advanced classes'?

    As an example, am I correct to think that Conjurer's advanced classes would be Black/White mage?

    =O While the 'Advanced' classes are more specialized, I really hope the original classes remain useful =)
    (0)

  2. #2
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    Quote Originally Posted by Yellow View Post
    As clearly identified class roles, you aren't going to limit the roles to 'DPS', 'Tank' and 'Healing' are you?

    =[

    What is happening to the 'pick up this type of item and you become that class' idea?

    Do we have to complete quests to unlock the normal classes? Or is this only talking about the 'Advanced classes'?

    As an example, am I correct to think that Conjurer's advanced classes would be Black/White mage?

    =O While the 'Advanced' classes are more specialized, I really hope the original classes remain useful =)
    The whole make your own class thing will still be there, they'll be more for solo or casual parties. It says so in the last paragraph.
    (3)

  3. #3
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    Luso's Avatar
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    Sally Syrup
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    What I got from the blueprint was that the classes will still be there and still be useful. However, what its also saying is in a party situation you can bring a class such as conjurer to heal, but it will probably be more beneficial for the entire party to have the job "whitemage" instead. (not emphasizing there is a whitemage job yet just using it as an example.)

    So the classes are still there and still have a use, but it might be the maximum benefit for a party to use a job over a class. Advancing into a specific job might help a party more. So doing said quests or what ever required to unlock jobs would be a good idea if you plan party play along with leveling classes.
    (7)
    Last edited by Luso; 05-20-2011 at 02:47 AM. Reason: Some grammar fixes and typos. :3
    Adventure, that's the life for me!

  4. #4
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    Quote Originally Posted by Luso View Post
    What I got from the blueprint was that the classes will still be there and still be useful. However, what its also saying is in a party situation you can bring a class such as conjurer to heal, but it will probably be more beneficial for the entire party to have the job "whitemage" instead. (not emphasizing there is a whitemage job yet just using it as an example.)

    So the classes are still there and still have a use, but it might be the maximum benefit for a party to limit just to class. Advancing into a specific job might help a party more. So doing said quests or what ever required to unlock jobs would be a good idea if you plan party play along with leveling classes.
    Thumbs up, you said it much better than I did.
    (1)

  5. #5
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    Quote Originally Posted by Luso View Post
    What I got from the blueprint was that the classes will still be there and still be useful. However, what its also saying is in a party situation you can bring a class such as conjurer to heal, but it will probably be more beneficial for the entire party to have the job "whitemage" instead. (not emphasizing there is a whitemage job yet just using it as an example.)

    So the classes are still there and still have a use, but it might be the maximum benefit for a party to use a class over a job. Advancing into a specific job might help a party more. So doing said quests or what ever required to unlock jobs would be a good idea if you plan party play along with leveling classes.
    Jobs more for high end stuff such as dungeons and end game things. Casual parties can be leveling parties. I really would dislike this game if ppl started requiring "jobs" for lvl up parties. End game idm, but leveling should be fun (where most ppl make end game a job, and not that much fun )
    (0)

  6. #6
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Marauder Lv 60
    I'm seriously hoping Jobs are not limited to what class unlocked them. It doesn't sound like they are but its not specified either.

    Also I'm wondering if jobs have their own level or if they are simply a Title that grants bonuses and extra skills.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    Yellow's Avatar
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    Tamako Lalako
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    Quote Originally Posted by Luso View Post
    What I got from the blueprint was that the classes will still be there and still be useful. However, what its also saying is in a party situation you can bring a class such as conjurer to heal, but it will probably be more beneficial for the entire party to have the job "whitemage" instead. (not emphasizing there is a whitemage job yet just using it as an example.)

    So the classes are still there and still have a use, but it might be the maximum benefit for a party to use a class over a job. Advancing into a specific job might help a party more. So doing said quests or what ever required to unlock jobs would be a good idea if you plan party play along with leveling classes.
    =D Ahh, okay so Conjurer is sort of the 'Red Mage' with it's own twist. But if you just want to heal/deal damage then you can switch to an advanced role?


    Quote Originally Posted by Kilta_Firelotus View Post
    Jobs more for high end stuff such as dungeons and end game things. Casual parties can be leveling parties. I really would dislike this game if ppl started requiring "jobs" for lvl up parties. End game idm, but leveling should be fun (where most ppl make end game a job, and not that much fun )

    I would hate to HAVE to pick Advanced roles for dungeons =[

    I understand that you would need a 'healer' but it would be nice to have someone who can heal as well as deal damage =)
    (0)
    Last edited by Yellow; 05-19-2011 at 05:40 PM.

  8. #8
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    Quote Originally Posted by Yellow View Post
    I would hate to HAVE to pick Advanced roles for dungeons =[

    I understand that you would need a 'healer' but it would be nice to have someone who can heal as well as deal damage =)
    You could probably take on a dungeon while being a class, but it'll probably be more beneficial to do them if you have a specific job.
    (0)

  9. #9
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    Greed's Avatar
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    Red Moon
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    Archer Lv 50
    I think it will be like this
    1- you can solo with pug ( because you can use other classes skill such as cure, stoneskin, shockspike...etc )

    2- you can join party with pug but you will be better as monk
    monk = you will no longer able to use cure or stoneskin but you will be able to use strong action.
    ( who care since in party you should have con or thm right? )
    (2)

  10. #10
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    Carmillia's Avatar
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    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Basically, how I see what they explained is that the jobs will be more specialized in the sense of less customization by taking other classes abilities while getting specific ones.
    This explains why the classes will be more usefull for solo play (you can use many more skills from others classes) while jobs will be more for party (lancers won't be able to use cure of shell/protect, for example) for a specific role.
    Well basically as Greed said XD
    (1)

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