That's a real shame...I'm still new to the game, didn;t know the Ancient Magics were so useless. I hope they fix that.
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That's a real shame...I'm still new to the game, didn;t know the Ancient Magics were so useless. I hope they fix that.
http://www.youtube.com/watch?v=ag2cRTU-Og8&t=3m7s
Yup, I keep thinking about that every time I watch the opening movie. I think 'collaborative' magic would bring something really unique to this game's party experience. I hope that's where they were going with it.
That scene reminds me of the "Magic Sword" technique you could do with Steiner in FFIX. Basically any time there was a mage in the party (Vivi), you could have them cast a spell on your sword and do extra elemental damage. The good part of it too, was that it took away Steiner's (the melee) mana instead of the mage. So the mage gets to cast a spell at no mp cost, and the melee gets extra damage applied to their next attack. I can see it working really well in FFXIV, I hope they decide to add something like that. Maybe BLM, when it's unlocked will be able to do it. :)
Bring back skill chains, and make a huge bonus for magic bursting on skill chains with ancient magic.
That was the first thing I thought of when reading the thread too. I think it would be an interesting mechanic to bring into the game, especially if it caused a synergy where one element matches with one type of weapon, and if they're used together, the damage is amazing.
I agree. It's reminiscent of Chrono Trigger, a game that I really enjoyed.
I offered up a detailed thesis about this very subject in my battle regimen reform and encouraging cooperation thread.
LINK: http://forum.square-enix.com/ffxiv/t...llChains2.0%29
what can be said about the new change? casting time for AM is now 15 secs