After 5.05: thanks for increasing healing potency, but "will AST's damage potency be increased because right now it's severely lower than the other two healers (especially WHM)?
After 5.05: thanks for increasing healing potency, but "will AST's damage potency be increased because right now it's severely lower than the other two healers (especially WHM)?
We've gotten a lot of scions in their new outfits as "Dress-up (name)", but while we got Alisaie, we haven't gotten Alphinaud! Is there one planned? His outfits are similar, but it would be nice to have a matching one for Dress-up Alisaie.
After 5.05: "why were the potencies of our barriers drastically decreased when our healing potency was barely increased considering the healing potency was already too low to be properly functional in multiplayer content?
Post 5.05:
Thank you SE for the healing fixes we’ve seen so far.
The healers are currently still suffering from a lack of interesting things to do during downtime (being reduced to broil/glare/malefic spams with the occasional DoT). What do you plan to do to give healers more engaging things to do when there is no healing required?
Post 5.05:
Can SCH please have Miasma and Bane back (with potencies of other abilities lowered appropriately to even out the damage numbers)?
Is there any chance that GNB's Keen Edge combo sound effect will be reverted to the original?
Everything has to be reverted. The difference between 123 combo and cartridge combo is so big it feels like using different weapons. It's very incoherent.
5.0 sounds were top tier, now it feels very low quality and bland (including explosions). It doesn't sound like a gun, or a blade, and certainly not like a gunblade.
Just revert it Square Enix and end this mess. Barely anyone complained in 5.0. I haven't seen more than 2-3 people satisfied with 5.01 changes.
Will you continue to fix past/current/future helmets for Viera and Hrothgar?
Why are DRG and NIN jobs that tend to have gear that only they can wear when it comes to tome progression? It makes it harder for those who main said jobs to branch out and try other jobs if the one they chose isn't working out for them. Basically, why can't NIN be on the same gear list as BRD/MCH/DNC and DRG on SAM/MNK at least then if a player finds they don't like the feel of one job they can easily swap to another job since the only thing that would be holding them back is getting a new weapon.
Can we please have a leech minion?
They are soooo cute!
http://hunt.fox-k.com/mobimg/leechking.png
When are the rest of the job changes coming?
Would it be possible to add a display toggle of some sort for tails on miqo'te, au ra, and now hrothgar characters? Tails often clip through body pieces with long backs like capes, making them difficult to use for glamour!
Can you reevaluate which level all classes and jobs get their cornerstone abilities?
Even if you're level 80, a large part of the game is played in low-level dungeons and fates for roulettes, leveling or when helping friends. Particulary for skills like Aetherflow and Energy Drain after 5.05 that is unlocked at level 45, yet used to be level 6 when they were Arcanist abilities.
Do you realize the RNG aspect of ASt is what draw (pun intended) a lot of players to the class in the first place?
any plans for a bright red dye?
any plans for other pvp collaborations?
Through the role he assumed in the late MSQ, Chai-Nuzz's character became highly reminiscent of Cid. Was this intentional? Are they both fragments of the same soul like Ardbert was for us?
hi, would it be possible to add some sound effects that help us knowing when an ability is ready for use ? It becomes difficult to deal with classes such as summoner for example
Are there any plans to fix some of the bugs and issues on sch? Such as the fairy skills going off cooldown but not being cast if the fairy switches between seraph and lily. The lack of responsiveness of the fairy. The fact that galvanize is used before catalyze which prevents us from critlo deploying off tanks.
Market board wish list saving. WHEN? Seriously. WHEN?
Dear Yoshi P,
Please don’t change any audio. It’s the masses who don’t mind the noises or like them that don’t say anything. Only a minority of people who do not like the sounds are complaining, because people only express negativity not positivity. (This is different from wanting something new). Just speaking for the Gunbreakers who love it as it is.
Why is Dark Knights Blood Weapon skill falling off earlier than other 10 second buffs like Inner Release and Delirium? At times this skill is falling off before the 10 second duration, while a small difference it can at times be enough that slower builds miss getting each attack within the window. What is the plan to address this?
You are very wrong my friend. https://www.strawpoll.me/18398181/r
Current Gunbreaker sounds are a failure. They have to be reverted or at least reworked to something else. But this is a waste of resources, since we can use perfect 5.0 sounds.
Keep in mind barely anyone expressed negativity in 5.0. Now we have a storm here on OF. There is only one way to stop it.
How large is the development team?
I ask because since the 5.0 job previews summoners, scholars, and astrologians began voicing their displeasure at the changes and after Shadowbringer's release it turned out the displeasure was mostly justified.
In the 5.01 patch a few "simple" changes were done to jobs such as astrologian but nothing for scholars; is that because there isn't enough people to work on fixing more than one or two classes at a time?
Could the Dev's consider readding Aero III (WHM), Miasma II (SCH) and giving AST it's own AoE DOT spell and having them work in a similar way to Thunder/Thunder 2 and Thunder 3/4 (BLM) as it's really not viable to individually DOT mob's on healer classes and it's something that would make quite a few healers happy when pulling pack mobs in dungeons.
that... doesn't really matter? a class can be strong and still have a problematic ability (the composition doesn't mean anything unless living dead was somehow used to clutch the world first, and then it becomes a matter of the healers' ability to adjust to it, especially if there's team communication and a WHM with benediction waiting for it), and if i had to hazard a guess, i'd assume the combo of cover and TBN is an incredibly useful mitigation tool for messups or getting around mechanics, so that kind of combo would be a safer bet for prog.
this is getting off topic regardless, so let's get back to dev questions.
Hi,
I would like to know if you plan on doing a retainer venture update?
Thanks
So with all the Dark Knight symbolism in Shadowbringers, I can't help but think of past final fantasy dark knights and how they've also wielded really cool scythes before. Having a scythe currently glamoured onto my Dark Knight, it makes me wonder, would you ever consider adding more scythe weapons, especially for Dark knight? Or maybe even a job who's main weapon could be a scythe?
What are your future plans for Summoner now that you've ruined the job?
So my wife and I had an interesting idea we were hoping you might consider. You have so many amazing little subsystems in the game already, like airship voyages, orchestrion rolls, treasure maps, housing, etc. We were wondering if you might ever consider adding another little subsystem for us lore nerds who are heavily invested in the world of Eorzea, in the form of a bookcase and collectible lore books for your house? Similar to that of say, Skyrim, where you can have a bookcase in your house, and you can collect short little couple page books with lore or short stories relevant to the world! They could function almost identicallly to the orchestrion and the orchestrion rolls!
Could be possible to remove the battle voice from Dancer while they are dancing? They yell so angrily while making step dance (specially Viera) and don't fit at all. Even the NPC in the job quest don't yell while dancing, so please consider it.
Do you have any plans to prune the 7th Astral Era campaign (Level 50 quests) and cut out the filler? While the 7AE campaign contains a lot of important story, it also contains a lot of low-quality filler quests that serve little purpose other than to drag out the campaign without adding any real value. I think probably a good half of those quests could be cut without negatively impacting the overall 7AE story. Some of those quests range from having questionable value at best to being completely inane, utterly ridiculous, and a complete waste of time. Here are some examples, *just* from Patch 2.1 (A Realm Awoken):
- The quests where you have to track down F'lhaminn and persuade her to return could be cut out and replaced with her just showing up. (Moving On, Flowers for One, All Things in Time, The Resolute)
- There is a quest where you have to go out and kill 2 morbols just for the heck of it. (Welcome to Morbol Country)
- There is a quest where you have to rerun Sunken Temple of Qarn, a level 35 dungeon. Seriously, why are you making us rerun an old level 35 dungeon!? (Rock-solid Protection)
- You have to go to Coerthas and collect a bunch of tea leaves. That one was utterly ridiculous and seriously infuriating. (The Things We Do for Tea)
I think the unnecessarily dragged out 7AE campaign, along with classes/jobs taking too long to get enough skills to be fun and interesting, is a major cause of new player dropoff, and rectifying those problems should be a high priority.
Are there any plans to retell some of the story that occurred during the 1.x patch cycles in game perhaps using the role system (whatever its called when you control NPCs) as a means for new players who missed that time to experience the saga?
My question is extremely simple.
1) As so far into ShB, Samurai and Ninja is probably and most likely completely ruined, what would be SE's future plan to revive these 2 jobs?
I really want to play with my low level friends without having to create a new character. My lowest job level is 70, meaning they won't get any exp when I'm in their party. Kinda defeats the purpose of the mentor exp bonus for sprouts.
Is it possible to implement a manual level sync for the overworld? It'd be pretty neat to decide which level I'd like to play on. Of course it'd be just a minor feature, so I can understand that it's not worth spending production time one that, but it would definitely make life a little easier.
any plans for removing mentor system too many bad players that don't know anything with the crown that act like they know everything and ruin the fun for others
Hey there,
Will be any kind of DoH/DoL job lvl boost in Mogstation? Similiar to the DoW/DoM job boost.
Thanks!
For nearly a few years now I've mostly played healer since I started as conjurer, but I'm much more inclined towards the magical ranged DPS gear designs. I've always been on an endless struggle to find a healer-useable appearance that I can be at peace with. Could roles with similar gear be allowed to glamour each other's role gear? (Not job-specific gear)
Thank you