blizzard did the exact thing and well people been not happy what a surprise
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The MMO market needs more competition outside of brainless pvp pretty korean mmo cashgrab pay to win ones.
WoW and FFXIV can get away with stale murder and people will eat it because theres no other genre equivalent outside of niche competition.
This isn't a casual vs hardcore argument thread. Those of you trying really hard to redirect this thread into that need to stop or at least read what majority of everyone else in this thread is raising concerns about. Content longevity (or lack thereof). Content droughts. Lack of innovation. etc. This isn't a thread to be pointing fingers at each other (and literally almost nobody here is, save for a few bad actors that are so obviously trying to stir the pot), we're sharing and reading a lot of valid concerns and points being brought up about the content we are seeing and what we aren't seeing. It doesn't matter if you are a casual, midcore, hardcore, whatever, we should all be damn well concerned about the amount of effort being put into what we are getting and how little of it there is.
its one thing to not do it because of lazyness another because content is dead. I started a lot of this stuff but never end one because why the hell it will bring me nothing. I really would like getting the ozma mount but if i ask around who is in for some eureka people laugh at me so whats now ? Joining 10 diffrent discord servers? yeah ill probably do it but i am insanely stupid. Also i did some savage content i am far away from beeing good at it but we did it. So what am i now i wouldnt say i am casual since i start now with current savage after a big break for prep for FRU. Still i dont do the stuff you mentioned because its dead content ( yeah i know you can faceroll as a WAR over Eureka ) i dont understand where the problem is for people wanting casual stuff to do which are up to date. goddman other games do it aswell. Cool events open world content events from older expansions with rewards and so on. For a long sight people who are "casual" are the ones who are mostly will pay the game after the savage and ultimates are done. Correct me if i am wrong
Content would be something one can do repeatedly, to hold the players attention until the next patch. As for what we get:
MSQ and Hildibrand for example are one and done things, you never repeat those and they amount to maybe 6 hours of cutscene watching. There never is a reason to revisit those.
Same with the Trial for the MSQ (if we get one) - that too is mostly only revisited in a roulette, and not something that people engage in multiple times.
The Alliance Raid is something you do once a week, which amounts to maybe 30 Minutes per week.
The allied society quests are 3 quests a day. Custom deliveries is maybe another 20 Minutes per week.
The time you spend on this content, imho, is not worth to keep being subbed on until the next patch. And people not unsubbing and playing the game is actually well within the interests of Square Enix as a company.
The extreme trial goes further into raiding, but if we count this as "content*" then that is a 12-15 minute fight. Repeating a 12-15 minute fight for 16 weeks (until the next patch is released) would feel more tedious than anything else.
*in the sense of casual content, I am well aware that the extreme trial is content
Content can be defined broadly, but generally speaking, people want something to play with. Relic grinds could have been given to us earlier, even on a much more basic scale. One can spend hours weekly in Field Operations, a Deep Dungeon with exciting new ideas with different challenges can keep interested players well occupied.
Also, there is no use trying to divide between casual content and midcore/whatevs content. We all play the same game, and I think everyone wants the game to be the best it could be. Gameplay content with long shelf life is something that benefits everyone in the long run.