maybe just maybe that was the point i was trying to get at. if your game is boring or relying on outdated content to keep itself alive you gotta be doing alot other stuff right to keep people around. i mean hell people in TF2 were still discovering new interactions with weapons years later after it released. it's the level of being easy on the outside but having unique deeper mechanics that appealed to alot of people at the time. and still does today rocket jumping is great, demoknight is great, hell even battle engineers are great. now thats of course not the only reason it's stuck around so long but it's the point i was trying to get at.
right now if you look at our jobs how much stuff isn't base level or couldn't be overlapped with other jobs? (especially at lower levels) like 10% of all kits in similar roles. it's why i like bozja and current eureka cause they added uniqueness to what was considered dull mechanics (fates), and add more depth to the current combat system. even something as simple as the elemental wheel already adds more to the combat. as long as the content is fun and engaging and has a deeper level to it you'll have people sticking around. bozja remained popular almost half a year between it's two zones. for good reason it evolved on the eureka formula and added more to making combat interesting and making the content more unique (solo CEs for example). and thats what people want either to see those systems continue to be upgraded and brought up to current max level or content that evolves on them for max level being brought out earlier.
nobody is asking for daily grinds we just want more that we can log in and say you know what i wanna spend a few hours farming idk globbity bloop with the bois. without having to sacrifice the levels we already grinded for
