The fact you think this is in any way shape or form logical from the developers' point of view really does mean we're done here. Good day to you. *tips hat*
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I agree the defense is a big difference later on but that is not what is being argued, and you keep assuming people get amazing healers all the time.
Not every lobby has healers that are good same as for tanks and dps, every player is different and plays differently good or bad.
The gear should be i255 min for siren as any less is just insulting to the rest of the party you get put with, and then scale with each dungeon/trial respectively.
P.S i made the same assumption you did with healers in saying that an amazing healer can carry (Which is actually less common then you would think)
I fully admit I have less perspective on PUG healers than even the average player because I primarily heal.
I think what is being argued is that while it is possible to complete dungeons significantly below an intended ilvl (like 255 for Sirensong) we simply shouldn't have to for a wealth of reasons. One of the primary reasons this is bad is that tanks simply can't survive certain pulls/attacks and if they're matched with a much higher geared DPS they will often have issues holding hate.
I feel like you and I more or less agree we just have expressed our opinions differently.
Yes i do agree, and we most likely did.
I wish SE could add a system to the scale down it has now with content where it can scale up gear so all players are equal in lvl/story content as that would provide a better solution then making it player reliant which is less likely to succeed.
But besides that idea the ilvl restrictions would be the only way to help prevent these issues in future and make it a more enjoyable experience for all.
ilvl progression is about the one thing all game content has in common across the board. Even the end-game content ultimately awards you better gear, to make itself and future content easier. I know we're talking leveling here but that would only postpone the problem because it would let you effectively hit 70 content with level 60 gear. The gear you get from jobs doesn't supply right side so instead of having to gradually improve your gear along the way, you'll suddenly meet a wall, and they rightly should start putting walls at level 70. I don't think that's any improvement.