Originally Posted by
Awful
So you think adding effects to items is going to make people want to play old content? I would beg to differ I would much rather more resources be spent into things like ACTUAL content not some silly glamour that I can't fit in my inventory because if I put anything in my pockets it'll explode. I don't care about old content it's not what makes the game it's current content and it's longevity is what draws players, yes Alexander wasn't as interesting as coil, it's fights are forgetable but bringing items that have effects like "does 5 fire dmg when struck by enemy attacks" isn't going to make me jump for joy. People are starting to gravitate towards the Alex story mode difficulty, midcore Hard version and what we have today that is Alex Savage having a glowy effect on gordian armor or how we have augmented crafting gear is going to save subs? I doubt it.
It's why the playerbase in NA resents Alex savage and Alex normal, Savage for it being catered to the 1% that want to go through what Coil Savage was however Coil was much more successful and drew more players in. The difference being Alex normal is a "Looking for Raid version" of Alex Savage whereas Coil normal 6-9 actually had some thought process, communication and dedication with great payoffs, you knew what you were getting into. Alex Normal is just a pain in the ass to do every week and you don't feel satisfaction from doing it, then that brings you to Alex savage where the payoff is even worse as you work harder for it and get next to little in return, yes there's a lack of content but bringing in effect items wouldn't make this content feel any less stale.