Originally Posted by
Kimahri
Now I see what you're saying. I'm not going to start an argument with you, just show you a point or two. What you're saying about what a THM does with nuking and debuffing I have absolutely no problem about it what so ever. Since it's only one of two mage classes, I don't mind a limit to the cure. Sacrifice is basically all Thaumaturge needs. I don't see why it would also need a Conjurer's cure if it has one of it's own? Things along this line I'm in total support for.
What I don't agree with is the fact that people can pick and choose from all the abilities to settle into their custom class. I've seen a damn Thaumaturge solo a hard NM without near the difficulty it took Avesta in XI to kill Genbu. It took Avesta 2 hours to kill that damn thing.....What I'm trying to say is that if there are no restrictions to the abilities being used by every class, then down the line it'll come accustomed to make a near-perfect class. Even if you use Gifthorse's "Nerf ability" concept, people will still choose the best abilities out of the pack.
My concept was in line with a few others in this thread. Make the access of certain abilities to be class specific. I'm not saying all abilities. You can still use abilities like ferocity and that Marauder ability that lets you syphon HP with the next attack. I don't agree that your pugilist can use raise. That's one ability that'll cripple the Conjurer. (It is Conjurer, right? lol) Right now it basically feels to me that if I'm playing Pugilist, I'm also playing Marauder/Lancer/Gladiator. And in your case, Conjurer. I can't say Archer, because that class has a bow. lol