I doubt they will drop PS4 support anytime soon, and by "soon" I mean soon©.
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I didn't say it didn't. However your talking about classes, not items. Of course a better class would be prefered, however that doesn't mean it cannot do it. I am sure Warrior at the time did something better then Paladin.
However, GW2 does suck. There was really no choice, berserker gear was just the best.
I don't think that was a good designed game because it had a lot of problems. My examples come from Everquest mostly where the design worked VERY well.
However, Everquest and FFXI are different games (very different) then FFXIV. I am saying it can work very well and make it very fun. Everquest II's unique gearing system is one of the reasons it was popular for a bit. "Oh? A game where I have choice in my character's design? I don't have to be like everyone else?"
FFXI wasn't a very good game, so giving examples from that game isn't very.. convincing.
Horizontal. I prefer gear with unique attributes where different builds can be made for cool stuff to happen. i200 > i180 is very boring and bland, not to mention nothing ever changes other than "Oh, my gear isn't good enough to participate in this event feasibly." or "Oh, my gear is too good for this event, guess I'll just solo tank in Sword Oath."
Final Fantasy XI is getting it's last content patch in November of this year. It lasted 14 years with expansions and content patches. Do you think FFXIV will still be getting new content in 2027? It's possible but seems unlikely to me, 14 years is a long time for a bad game to maintain a profitable subscriber base.
Huh? I actually don't know anyone who plays it and never heard of the game. It apparently had 200k subscribers in 2006. That.. isn't very successful. I mean if it only had 200k in 2006, I'd imagine its like nothing now.
I mean, the SWG Emulator has more subscribers then that. "NOW"
Just because something still exists doesn't really mean its good. However - just because it doesn't have many players doesn't mean its bad either. I just... I don't hear anything of that game.
Which, isn't a good sign.
Console limitations is certainly the problem of many things in ffxiv, but gear progression? I dont see it either.
Huh? Arent you one of those in this thread that are arguing because of your own bias , rather in response of arguments?
Good arguments have been given for and against horizontal, yours are not amongst them.
Perhaps youd like to read the post you quoted again.
Why are you repeating my argument and making it sound like its yours?
200k subscribers is a LOT, especially post-WoW.
People just seem to confuse "accounts" with "subscriber numbers."
F2P games can count accounts, as once you make one you're part of their business. Some people have multiple accounts. Since XI actually DELETES inactive accounts (or at least, they did) then they can't use this data. SWG Emulator DOES use this data, since they don't HAVE subscribers.
P2P games have to count subscribers.
With 200k subscribers, XI was VERY successful. To this day it's still SE's most profitable Final Fantasy ever.
Just because you haven't heard of it, doesn't mean it's not popular.
Also, how the heck can you call it "not a good game" when you apparently haven't played it?
You...probably weren't around for the early days of the game I take it.
See, to get to that "horizontal progression" took years and years of expansions and new content. When the game started and up through Desert of Flames, the game was pretty much exactly like XIV is now, with the exception of a few special "effect" items that were damn near required (looking at you, manastone!) to do endgame content.
There were no options. You HAD to have this gear. And let's not even get into how unimaginative the armor designs were (the lvl 40, 50, and 55 plate armor looked EXACTLY THE SAME, just tinted a little different)
There's a reason they felt the need to add an Appearance Slot (probably one of the better ones out there IMO...even if most of the options looked meh)
Oh and EQ2 did vertical progression as well. Every expansion, with the exception of gimmick items, all your old gear became instantly outdated. Hell my lvl 50 raid gear was replaced instantly by Mastercrafted (yes, CRAFTED) lvl 55 gear in a week. A practice they only really stopped when they slowed down raising the level cap, and even then it wasn't "sidegrades" as much as "inclinegrades"
And that's not even getting into how they felt the need to add a quest to strip the effect off your Mythic weapon because, while the effect for many classes was VERY good, the stats were outdated the very next expansion.
For PVE i like it vertical. For PvP i think gear should not matter.