Also another Question cause I spent the week getting LNC to 34 and MRD to 26 finally ^^ in what order should I use IR and BFB?
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Also another Question cause I spent the week getting LNC to 34 and MRD to 26 finally ^^ in what order should I use IR and BFB?
Is there a definitive rotation guideline to use (I know that there will be deviation from the "rotation" based on the encounter) if the fight was a tank/spank perfect situation?
Also, for AOE, do people just use PB then spam rockbreaker? (Say on Garuda HM Feathers)
There is not even one "guide" which shows a perfect rotation in my opinion cause it always depends on encounter and stuff and even you consider only tank and spank, i didnt find any rotation reall clever. The best thing you can do is put some time in your monk, go to a dummy and test things out. I have a very solid and effective rotation with Fracture, ToD and Demolish and no problems of keeping up Gl at all. I can only speak for my server but i didnt find anyone yet doing same or more damage than me ( still keepin in mind that parser is broken when it comes to dots but we are all affected by that ). And as far as i can tell most monks are just so freakin bad... its hilarious.
Ya I do a lot. When I do Castrum runs I use it about often. I will use BS>Twin>IR>BFB>HF>RB>PB>and spam RB until PB is up, Its a lot of DMG so I would use it when you need to burn down 4+ mobs asap. Also I wouldn't start of with AoTD even though it is a AoE just cost to much TP.
Rockbreaker also give you Opo-opo.
http://na.finalfantasyxiv.com/lodest...acter/2253344/
Am I ready for coil? I haven't been in there at all yet, but I spent a good chunk of money on my gear and I feel like I'm hopefully geared for the whole thing really. What do you guys think should be my next priority for upgrade? Anything else that can be crafted better than any Allagan drops, like accessories maybe? Or just wait for Allagan drops? I assume Darklight is better than the HQ Operative, but extra 2 STR is probably worth it, huh? Anyways, advise! Am I ready? How much accuracy do I need for the whole each turn? What should I know going in?
Also, what should I plan on as for Myth armor? I was thinking the Head piece first since I don't wanna replace my Gryphonskin until last. What Allagan stuff will drop first, so maybe I can plan on replacing that harder stuff first? Also, what's the consensus on Best in Slot for each slot when it comes to Allagan vs. Myth vs. HQ Crafted (maybe for some accessories?)
You're better geared than I am and so far gear has not been an issue for me. Granted, I'm just starting BC but from talking with FC mates, that gear should carry through at least the first few turns. Perhaps someone with more experience will correct me.
Only possible issue I see is accuracy, as iirc you want to be above 470, but a food with 3% acc on it would get you there so that's not a big deal. If you look in the dungeon thread there is a list of the loot tables from BC. Trousers, ring, and bracelets drop first I believe. Again, I'm just starting BC, so take this with a grain of salt, but hopefully it gives you a starting point at least to look at your future gear progression and what not.
I did turn 1 and 2 with mostly AK gear, some DL jewelry, and relic weapon. So you are more than good for the first two. Turn 4 though you need all the gear you can get.
You just need your relic and accuracy to reach turn 5
Yes.
You will want to eat ACC food by turn 4 (or meld some more ACC) but you will be fine until then.
Refer to this thread for a BC loot table. Unfortunately, MNK body is undocumented and is very likely turn 5. The rest of the Striking set is accounted for.
You can use this chart to compare MNK gear. Keep in mind that it doesn't weigh accuracy as a damage stat, and I don't yet understand how skill speed is weighted. It's a good guideline nevertheless.
Killed Titan hard 2 times in a row
So I have a question. Its obvious you keep Demolish(DS) up, but I am conflicted about ToD and Fracture(Fct.)
I know that before a certain amount of skill speed you cannot keep up DK+Twin Snakes(SN) and keep up all 3 dots, you have to choose between one or the other, or let the buffs fall for a few seconds.
The question is, which dot is best to use (ToD vs Fct) in terms of TP management and Damage. Maybe I have it all wrong but if someone could help me with this I would be thankful.
Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
Those 2 sentences don't go together at all! You can make a point for some areas, but that sir, is truely truely false.
Titan HM is probably one of the runs that flank is the best freaking decision in the world. Not only do you have a higher chance of dodging plummes(much much much higher), you also dodge table flip, and freaking #@! stone encloser (because he will likely landslide people focused on saving members).
Titan HM -------->flank 90% Mnks that run that will agree.
I was parse with another mnk in Titan TM, and I was the DK-er (while the other mnk was the DK benefit thus Boot).
I Parsed on average about 5potency less then the other mnk despite having almost completely different rotation, because he had more dodging while I was on spamm-a-thon.
The only soft(not gear) dps check is titan's heart phase, and that's more a team work(get your members out of stone) then any rotational DPS race.
In fact 1-2-3 is probably even more important in Titan HM then anything. Everyone has to play perfectly. Everyone. Its unforgiving. You have to be dodging at all times. In fact, you shouldn't even think about rotation in phase 5! You have to know which row of eggs dropped last.
If there was ever a run where, simple mnk run wins over complicated mnk, it's Titan. He will make you loose GL so many times and punish anyone so brutally, it's 90% environmental 5% damage 5% pure luck.
Question about 2 star HQ gear.
Why is it that people dont socket Strength materia in the gear as a priority?
Is it because caps are involved? If so, is there a good database explaining that?
Actually I would argue moving from flank to rear on Titan hm is beneficial since you will already be moving when weight or landslide is coming which makes things easier. Plus the fact you are maximizing dps. Shorter that fight is, less chance for mistakes.
This is false. Do demolish then fracture then a normal rotation followed by touch. That is only one spared global per GL restack. I don't remember any level where I couldn't spare one global each time.
I only use ID if something needs to die fast and tp is non issue or it's the very end of the fight (like on the nodes in turn 2) and refreshing dots is out of the question due to low hp left. But you can use ID at any level fear you just can't do three ID per GL refresh only 1-2.Quote:
Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
Mistake is a wipe though. It's not how many dps you put out, because it's miniscule comparatively to the whole fight. It's how many people live to heart phase, and then after heart phase, how many live to continue the fight (if you don't have enough dps to get people out of being enclosed in gaol, you wipe).
And 80% you will not be table flipped unless you're melee heavy (which usually don't happen) so almost all the time it will be a 180 titan on landslide. And weight of the land, he only does 1 flank variations until last phase, meaning you cut through from flank to flank ( doable even with insane lag)
In Titan, you're not a mnk, you're a melee damage dealer. They could care less what you do, as long as you continue the fight.
A dead member before heart phase is unecceptable, a dead member after heart phase is costly. You can be pushing daisies as long as you're not dead.
Titan is not a place to play hero, anyone that has run it will know it for truth.
If you aren't going to be hit regardless you should be maxing dps, yes? You seemed to miss that point.
Hi guys perfect place to post, so after training on my monk for a bit, here is the rotation i have stuck with.
Fists Of Fire
Boot Shine - Behind
True Strike - Behind
Internal release
Demolish - Behind
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
Boot Shine - Behind
True Strike - Behind
Snap Punch - Flank
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
i simply repeat those 4 cycles starting with Internal release at demolish then using IR when its up. However my question is, how can i add Touch of Death and or Fracture (haven't got it yet but no harm in getting info for it from now :)) without losing GL3 or ruining my rotation. Goes without saying i suppose that DoT is not worth losing GL3 so at what point would i add them and also do i replace any skills for them?
Thanks
Why so many ppl have problems to fit in dots? You have plenty of time. Ill post my starting rotation which is very long and you wont be able to do it on fights like Titan, Garuda etc. - but you will find a way to deal with it and just change your rotation which is a must anyway, to arrange yourself to the encounter. Lets say you fight a dummy or ADS or whatever:
(Ill post w/o bootshine, true strike)
tod - dk - ts - demolish
dk - ts - sp
dk - ts - sp (gl3)
dk - ts - sp
dk/howling fist - ts/bfb - demolish/internal release -fracture/str potion - tod/pb
Snap Punch spam
dk - ts - demolish - fracture (tod still running)
This works perfectly fine since those dots get applied directly after they ran out so not even a second wasted. ToD at the start ticks exactly to 0 util it gets reapplied etc etc. All the off gcd Skills fit in perfectly even the Pot, u got enough time to spam SP with bfb running, u wont lose dots. Only thing u lose while spamming SP is DK debuff.
Not so much that i dont have the time for it, more the case that im still learning the job, I started the class in 2.0 as a 50 from 1.0 and the play style has change somewhat. So i'm learning and seeking advice. I refuse to send my MNK in a high level even till i am comfortable with a rotation. Seen far too many players that are totally clueless so rather than doing that i chose to learn and practice before heading in :)
It is true, 90 % of the monks are not able to run a full rotation with dots which is the reason why they cry for rebalance, call them bad dps etc. I can tell you that at least on my server with full gryphonskil and relic w/o +1 i am doing the most single target dps. I've never met one coming close. Monk is such a machine which needs some love and work to make it go crazy.
I'm sorry that doesn't cut it in titan. Other runs, fine. No one should be playing hero in titan HM. "Sorry my bad" doesn't cut it. "lagginglagging" doesn't cut it.
It's not the excuses that's the problem, it's simply too many variables. If there was 1% safer way to do titan, everyone would vote yes.
The only part where you are remotely need to be on the ball for rotation is heart, and that's more a /rng (who the two lucky people that are enclosed are) then anything.
I'm seen mnks who try to finish off a rotation on bombs to keep their GL. l33t idiots that die when it matters the most. "Oh sorry my bad". Maximizing dps my rear.
There is absolutely no room for doing your own thing in titan HM, unless you're being carried or doing the carrying. It's a foot down moment. Everyone must get in line for that battle.
It's survival of the dead, tempt fate, and titan will gladly take you up on the offer.
Losing GL to bombs? Hahaha.
What have you guys been buying first with Myth tokens? I have Relic +1... I'm just getting into a group for Coil this week, so I'm curious what should be the first target for gear to buy with Myth. I was thinking the Helm since the Allagan is in turn 4 and will provide a pretty decent buff for me at least over Darklight Eyepatch. I looked at the spreadsheet someone posted of gear comparisons... if I remember, there is NO best in slot that is Myth, it's all Allagan, which isn't true for every class necessarily. What do you guys think, helm first? An accessory?
http://na.finalfantasyxiv.com/lodest...acter/2253344/ Here's my character for reference.
Kuku. Please Stop.
Your assumption that everyone is as bad as you or "other monks" you seem to encounter all the time with is toxic to this thread.
There is no variables during bombs - they have set bomb patterns, they have set timers, the bomb spawns take over 5 seconds. With use of shoulder charge, you can easily keep up GLx3 for all bomb spawns. Last I checked you were still using level 28 rings and NOT a relic weapon.
Melee can stay on titan throughout entire fight until last phase bombs which varies depending how box set order falls, and even then as monk you can still manage to keep GL3 up. If you're running away from any bombs and not dpsing at point up until last phase you're doing it wrong. For example the "X" set you can stay on titan, wait for his cone swing and move next to tank for explosion and then immediately move out, never any danger because there is a set sequence to everything(which is kinda boring).
This monk thread is really scary. Kukuremei, you are extremely intimidating. xD So yeah, I've been monking around at level 50 and things have been pretty cool. Recently got blood for blood and it's been awesome. Idk what to really ask so I guess I'll bring up some funny experiences that I want to hear if anyone else has. It feels like blood for blood's animation is...excessively long. Internal release just slips in there all easy but blood for blood always feels like it's animation is holding me up. I've also not really noticed until I heard about my friend's bard experiences but duty finder explicitly does not pair me with other melee dps in light parties. If anyone else experiences different I'd definitely like to hear about it.
Oh, and one last thing. Fighting chimera at the top of the hill SUX. Eventually there is actually no where to move to escape/continue fighting. Glad it's done with.
Thanks for checking up on me, I've been on the tombstone stage, but lvl 28 rings?? I have crappy GC ring, but that's not 28...
Well whatever. I'll stop posting since it appears to get personal. And people appear to have the mentality of if you're not carrying then you're being carried.
Regarding losing GL... you should only be losing GL if it's Ifrit/Garuda but even then you could probably time it and have enough skill speed.
For Titan's bombs, the only time would only be if you're forced to move away because of the landslide. Other fights like turn 2, use shoulder tackle. And hope to not glitch your demolish...
Aand bard vs monk? Bards don't even stand a chance.
PS: I dance around HM Titan every damn time and i always see alot of MNKs just standing in one place. Please don't be lazy and actually use your class 'cause you're not doing that much DPS standing around.
Yes, dismissing people with valid points as "armchairing" is totally not-personal and an objective and well-thought out argument; You've done this repeatedly in the thread. Feel free to play how you want but please don't disrupt actual valid discussion between users who want to play to the best of their ability.
here is my revised rotation
Fists Of Fire
Touch of Death - Behind
Boot Shine - Behind
True Strike - Behind
Internal release
Demolish - Behind
Fracture - Flank
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
Boot Shine - Behind
True Strike - Behind
Snap Punch - Flank
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
I still do not have Invigorate or blood for blood nor do i have mercy stroke but i am working on them. So for now this is my rotation. Any inputs on where i can improve?
For an opening against a boss i usually go
PB > DK > Spx3 > demolish
Recommend anything better?
@kaosprimezero:
i will prefer begin like this if you prefer
fist of fire
touch of death
dragon kick - flank
twin snake - flank
demolish - flank
bootshine - behind
true strike - behind
snap punch - flank
demolish don't recquire to be in the behind, dragon kick deal more damage than bootshine without opo opo and adding twin snake will make demolish stronger.
as opening against boss:
PB > DK > TS > SPx2 > demolish
TS = 10% of damage boost
GL = 7% of damage boost.
and you still have your 3 stack of GL after demolish
personally i often drop Touch of Death from my rotation for keep GL and will use impulse drive, i know the damage is not the same, but i feel better with this.
Bootshine - behind
true strike - behind
impulse drive - behind
snap punch - fank
a pretty nice DD combo especially under blood for blood/internal release
sadly TS will fall before you can put it back.
ps: i'm not fond of the DoT in the monk actually ,exept demolish, because it's really powerfull and in the rotation...
So your suggesting:
Fists Of Fire
Touch of Death
dragon kick - flank
twin snake - flank
Internal release
Demolish - flank
Fracture - Flank
Boot Shine - Behind
True Strike - Behind
Snap Punch - Flank
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
Dragon Kick - Flank
Twin Snakes - Flank
Snap Punch - Flank
Right?
Man all your rotations are so bad....... whatever i wont post again. Wtb good monks, cant find them.
At Lv 50 you need nothing more than your DK > TwinS > Snap Punch (alternated with Demolish when needed) + ToD upkeep. Couple that with using Steel Peak and Howling Fist on CD of course, as well as Blood for Blood and Internal Release.
The above alone will allow you to top the parses (do the most dps) on pretty much most fights that last longer then 30s or so.
Impulse Drive is TP inefficient and also has a risk of not being part of the MNK forms. Fracture has a similar caveat, although personally I would have to look into it more.