Originally Posted by
Kalise
Healers have always been in this awkward spot.
Primarily due to how encounters work alongside the throughput on oGCD healing skills. I.e. Since outside of leveling dungeons where people can pull 5-10 packs of trash at a time, damage output from enemies comes in the form of periodic, telegraphed bursts. To which, a simple oGCD will fully counter.
Increasing the complexity of healer damage rotations can have adverse effects in difficult content, where they have to deal with mechanics AND watch out for allies who might mess up and need healing.