Instant casts under Requiescats are brought about by a trait.
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Instant casts under Requiescats are brought about by a trait.
I don't misrepresent things by editing things out. That's rather dishonest.
Seems to be that the Job Guide really should specify what traits affect what abilities in the abilities' descriptions, like
BlahBlah Skill
Does Blah Blah
Lv78 Trait: Also does blah blah
Would make that way easier to understand.
Unfortunately your assumption is a bit off. SQEX explains the tooltips on the job guide as if you are Level 80. If you checked it as WHM, you may notice it says Asylum "Increases HP recovery via healing actions on party members in the designated area by 10%". This, like instant spell casts during Req on PLD, is a Lv. 78 Trait, something Asylum does not have until that point in time.
*sigh*
Trait: Enhanced Requiescat Lv. 78
Spells require no cast time while under the effect of Requiescat.
At 78. At 78 your spells become instant cast.
Requiescat: Deals unaspected damage with a potency of 150. Potency increases up to 550 as MP nears maximum.
Additional Effect: Increases attack magic and healing magic potency by 50% if current MP is at 80% or higher.
Duration: 12s
Until 78 YES you will see hard casted holy circles. You should see 5 of them whilst under the effect of Requiescat, which you only use when you're at 80% or more of your MP. BUT, to get the full use out of it, you use it only when you're at 100% MP.
Seriously. I do not want to believe you run into so many PLD players that are casting Holy ___ outside of Req. I know that the general playerbase is what it is however so I vaguely believe that you've ran into plenty of bad PLDs.
Again: misunderstanding on fundamental rotation and gameplay. But despite the crassness i'm using here, I only want you to improve.
"The spell is fine, just don't use it".
If the community doesn't use a skill/spell, it should be removed or changed. Heck I'm surprised they let us keep the Binds on Ranged when those also barely get used, and while I liked Shield bash, It also doesn't really serve a purpose. Not with Low blow being a thing. I mean there's niche cases but when the community basically says "You are bad if you use this" then why let it exist? If we're talking Thematic, shall we look over at MNK with how thematic it's Fists stances are and how beloved they are? Oh Wait, bad example. Now don't get me wrong, Thematic is a big part of a job/class(Heck I dropped MCH because we lost the gunslinger part of it's theme), but if we're arguing to keep a skill no one uses because it fits in the theme, we're not going to get anywhere. Espically with skill bloat as you mentioned with too many buttons. Just purge Clemency and Shield bash, there's 2 thematic skills that aren't really used gone.
No I'm not trying to let the healer off the hook for failing but there's any number of reasons why they can't heal at that point. I myself am a Panic Monkey of a Healer which means I tend to use my actual Cure Spells more than focusing on my OCDs. But at the same time I'm trying to get better, and appreciate anything you can do to help me. Perhaps this makes me a bad healer, but there's a reason I don't play a healer in Savage, I'm quite aware my spaztic healing nature is probably going to lead to people dying.
I don't expect PLD or RDM to heal but if you see a chance to do so, could you try to help?
The number of people replying to posts that were made quite some time ago, on the previous page without reading the latest page.
Oi.
I was focusing on reading on a couple abilities and I wrongly assumed that they would have written the abilities a bit better, or something, which I explained above an easier/better way to communicate what abilities do on the Job Guide.
But eh, whatever.
You say I "didn't even finish reading the job guide", I could say that you "didn't even finish reading the rest of the thread".