You can thank other players for this. Players in general do not want this in an MMO. Coil had small bits of this and people didn't want it so now we get what we get.
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There is kind of an inherent flaw with developing engaging content. It takes more time to develop it than it does for players to devour it.
To those looking for perpetual challenging endgame content, with each expansion release, it would have to be something like an infinitely scaling PoD/HoH that doesn't give gear rewards or have its own internal scaling gear. The whole point of it would just be to see how far your group could get and nothing more.
The other option would be designing content not intended to be beaten until three to four patches down the road, and only rewards cosmetic items until that time. For example the hard mode trials currently reward 450 level gear, I'm guessing the raid is 460-470, so you would need some kind of content that would be possible with near perfect play and a bit of luck with the current gear, but is not meant to be beaten consistently until we have access to say 510-520 gear.
You really need some kind of rock for the hard core end game people to beat their head against to keep them interested, as its once everything is on farm they start getting bored. They want the challenge. They want the hurdles to overcome.
it's against their philosophy.
Sky and Sea is nothing but farming pop items and doing bosses. Extreme, Savage and Ultimate just cuts out the tedium of farming pop items and gives you the bosses. the devs do not believe in busy work for difficult content. if it's grindy busy work, they generally want the entire process easy enough for the entire playerbase.
also the FFXIV itemization system sucks. there's nothing to reward players with if a new tier of "hard" content was added.
Diadem and Eureka were their attempts at Dynamis.
Am I the only one who kind of misses the Alexander-style raids that were more dungeon like instead of just a singular room? I liked that sense of exploration (however small) and how you were actually, you know, raiding something. Don't get me wrong Omega was neat and all and I'm interested to see how the Eden story unfolds but on the whole they feel more like trials than "raids".
Returning to the point, this is why they've been staggering content the way they have, but I understand feeling the lack of endgame things to do. Surely you haven't done everything the game has to offer though? There are the Superboss FATEs in Shb, the new elite hunt marks... maybe try working toward something on your achievement log?
You got a study that corroborates both of those statements? Ridiculous. There is no way for you to know either of these things, and it's beyond reckless to post them on a public forum.
Pro-tip: When you say "players in general" or "people didn't want", just stop. You don't speak for the masses.
I can say from experience that most parties advertised "sac-pull" or "trash-skipping" in their messages, and hell, people even sold/asked for the checkpoints in coil to get past trash and the miniboss in T1. It was incredibly common.
Also, a study, really? It'sevents that happened 5-6 years ago in a game, where most advertising was still done in shouts. Party finder didn't exist, people didn't really use reddit. There's no proof left. It's also just as reckless to post that it didn't happen without proof.