We knew that? We knew that at the time of thread creation? I did not know, so please say, "I knew that."
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I voted both because forum poll voting is one of the worst ways to collect overall player opinion. Lol.
I think leveling is paced just right as is.
You kill a monster based on your party and well it's able to work together, I suppose. Shitty party? Long fight!
Anywhos, as people mentioned earlier endgame is where the real time consuming fights come in.
False. Debuffs can still play a role in 4/8-man dungeons and 24-man raids. CC would still be needed for adds. Debuffs can be used to supplement tank and DPS performance without going to silly extremes. It's quite feasible and part of the way there with current ability design. The devs just have to ensure that potency is built-in, in a matter of speaking.
You're right! But, why are you leveling? To get to 50, right? That's where the current content is. SE wants you to level fast so you can play with the rest of your friends. I assume in 2.0 leveling will be close to Korean MMO tier, so you can just always wait it out. Or, you know. Level a crafting job. Plenty of time to learn your abilities there.