I've tanked Dragoon collibri burn for merits during the Aht Urhgan days on RDM/WAR. Was fun there, but I don't want to do that here.Quote:
Never saw exp parties or endgame events having RDM as the tank.
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I've tanked Dragoon collibri burn for merits during the Aht Urhgan days on RDM/WAR. Was fun there, but I don't want to do that here.Quote:
Never saw exp parties or endgame events having RDM as the tank.
That's... not true. At all.
Less because of any grand design and more because of lack of options. There was only one knight job in Fighter, of everyone that shouldn't be hit (which is everyone else now), yeah, Red Mage arguably took hits the best. Dunno I'd call that classical Red Mage tanking.
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give up already.
In my personal opinion the best way to go with Red Mage in this game would be to make it a melee dps supported by spells. Pretty much like WOW's Retribution Paladin. Damage through their weapon supported by Elemental damage spells and the ability to offheal. Since they can use black and white magic in other FF games.
A mage tank that uses dex?
A tank that doesn't cross class from PLD or WAR?
A 1110 total potency 1-2-3 combo (with this absurdly powerful lightning strikes) with the 3rd attack also being a 20% reduction damage cooldown?
This is why SE ignores the english forums.
Well, Warriors don't get damage reduction from their tank stance either.
Warriors get higher HP instead of Damage Reduction.
In your template, Red Mage gets:
Which should make them a bit more of a yoyo tank than Warriors and with less HP, since when they take damage, they take more damage than PLD/DRK, without the WAR hp buffer. But on the other hand, with boosts to both evasion and parry, they should (in theory) take damage less often.Quote:
Increases Evasion Chance by 25%.
Increases Parry Chance by 25%.
Increases Parry Potency by 20%.
Still, since the damage reduction is only during those 4 seconds of "animation lock"/channeling, it's fair enough.
But I am more than slightly concerned by the lack of Provoke. And that their only AoE Enmity skill is something with a cast time and deals damage. (That's one thing Flash is perfect for -- increasing enmity without dealing damage, which is excellent for those times when you have sleeping mobs you don't want to wake up ^^) That it does more damage than Overpower and especially Unleash is fair enough, considering it has a cast timer, but without an instant-cast AoE Enmity skill, it would most likely cause issues in parties where the party members are used to those instant-cast AoEs and time their own attacks/heals to that, resulting in attacking or healing before the RDM has aggro on them all.