others already said it, but that was based off of saved progression. with final coil in DF, there is no saved progression.
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There's no saved progression anymore, there's no such thing as "passing a turn for the week" once it switches to the duty finder system.
Sorry for the confusion, I was merely trying to distinguish the fact that the current system is progression based rather than loot based, so talking about a "loot lockout" (akin to CT) doesn't make sense under the context of access via DF since the system now does not care if you got loot or not, it's just designed to limit the total number of chests to no more than 1 per 4 players.
People are confused about look lockout because other coils didn't start with the ability to help others go through while effecting the amount of loot that dropped for x run.
Basically since that above scenario is null and void with the upcoming patch it also means that the whole concept of loot dropped based on amount of players who already completed it that week is gone to so they most likely thought it goes without saying that if you are free to do final coil as often as possible then it should go without saying that loot is also a free for all.
I see what you're saying and was thinking the same thing at first, but consider the logistics of putting FCoB in the DF and keeping that loot lockout. It would either have to match all first time clears or inadvertently penalize people for using DF. Imagine on your first clear for the week you're paired with 5 people who already cleared that week. No loot for you and you'd have no way of knowing until the boss was killed (unless people told you they cleared).
Not only does SE not want to create these sort of very frustrating situations, it would probably be even more frustrating to program the system to work that way. As such, there's almost certainly no more loot restrictions.
So does that mean Poetic weekly cap is going to be removed as well?