Wait.. so your plan to generate gil is to use DoH/L to create vendor trash?
Lol.
Good luck spending an hour to make 10 minutes worth of repair gil.
Furthermore, good luck to the people who don't like crafting.
Printable View
People saying to vendor the DoH/DoL gear don't understand that every time they do an action your entire gearset takes a hit for doing it.
Zipzo, your not the only one that feels this way.
I can not recall the last game that made me feel like this just playing the game, talk about screwing up one of the most important parts of a mmo, money the very thing that promotes trade and takes care of our bills so to speak.
I can think of a ton of ftp and sub mmos that have never made me feel like I was always broke or unable to afford repairing my gear until SE's relaunch of FFXIV 2.0.
At this point I might just move on to another game for a bit, but even if return I am not certain the games player health will be good when they do eventually get to fixing the economy.
It is as if these game companies are run by fools or people that understand economics how they could cause so many people to feel this way with creating deflation within two weeks boggles my mind not ot even get into the server issues, but I really feel sad for people still leveling that have no clue how bad it is at end game.
Does anyone know if this issue is adressed by SE or Yoshi yet? And if there is a fix comming? I heared there will be daily quests next patch (if that's not too late...)?
A possible fix would be adding a mender after each final dungeon boss that fixes your gear for a reduced (or none at all) fee.
Another way which is a bit extreme, would be removing any durability loss you get for being in combat. They could offset this by adding a HUGE cost for dieing. For example, if I lost 25% durability each time I died, overal I would spend ALOT more money on repairs, but I would also have the option of doing stuff I KNOW that won't kill me to farm the money to fund these repair costs.
I really hope this gets adressed soon :/
No offense but the minute I see the tank fall and you saying I will take 25% durability loss for dying guess what's going to happen to me? I'm going to run as fast as I can back to entrance and leave the dungeon. Your idea is way to extreme to implement as it would make duty finder completely useless as most people will just stop using it in fear of players not understanding the fights and dying and will only group up with the same players they know that understand the fights.
I hope enjoyed your little personal jab at me because it doesn't change the fact you are 100% wrong about this. We aren't talking about the game at level 30, people are still leveling and there are plenty of quests then. We are talking about the game at level 50 when questing is done and all that is left currently are a few leves, fates, dungeons, and raids. Sure you can gather/fate with crap gear for minimal gain but that isn't playing the game, that is simply living in survival mode. This is game that is supposed to be fun where we can each enjoy what we would like. Why is this so hard for you to understand?
Sometime I do wonder if the devs in from SE truly understand this or not and whether or not they really understand how economies and even modern mmos work, mind you this is still far better the 1.0 but still, while the game was lacking in 1.0 the economy was not unlike in 2.0.
I understand the point of there not being enough gold in the game itself, and the AH will eventually destroy all the gil.
But you're WRONG. That's MY point.
What you're doing, is re-iterating one, shock - factor point to get a lot of people to somehow agree with you. This is how politicians steal money from government, and it's how you're getting people to blindly agree with you.
You guys realize that SE is aware of how much gil is in each world's economy at any point in time right? They would not build it such that the total amount of gil on the server is constantly depleting. They balance the gil fountains and sinks as they wish. Use your brain, and make some gil, there's no need to come whine to SE to give you more gil for doing nothing. Craft or gather if you want gil.
As for a resolution if dev has not replied to this post after 66 pages of crying and 50k views, it's not getting addressed. Go play the game!
All I know is, the current available fountains and sinks for DoW/DoM classes are not very sustainable.
Im a PLD tank in mostly AK gear, darklight belt, garuda weapon. Decided to do a Wanderer's Palace pug to try and get the darklight kite shield. Ended up with some new people in the group, and I suppose overall we did not have the "ideal" strat for the King. All in all, counting the 2 intentional speed run deaths, I think I died 7 or 8 times. Between those deaths and fighting mobs and bosses, my gear went from 100% to about 60%-65%. Right now I am looking at a 400 gil repair bill for almost every piece of gear, jewelry's a bit cheaper, so maybe 5-6k total.
Um, frankly I cant sustain that. I am down to 20k, and if a "inexperienced" run costs me 5k in repair bills... well, I have 4 dungeons left in me. Then I am pretty much forced to either farm lvl 45+4 leves, for barely 500 gil apiece, remember we get 6 per day, 3k < 5k... Or I have to farm either Wanderer's and hope for a good crafting component drop, and hope it sells... or hop on my gatherer and mindlessly farm shards to sell. At 20 gil apiece... thats going to be a LOT of shards, and a WHOLE LOT of time to get them.
The other downside is that the better my gear is, the bigger my repair bill. From what I have seen, higher end gear does not have much more "durability" than lower end stuff. Ilvl 70 Garuda's Gaze and Ilvl 55 green boots from Wanderer's break down at close to the same rate. but Garuda's costs a lot more to repair.
This means that the better my gear, the more each run, each death, each mob fight, will cost me... but my income is not increasing with better gear... just my repair bill. This is true for everyone in my FC. Some of us have been lucky in farming up relic crafting pieces and are making money hand-over-fist. Others are seeing their limited finances dwindling away, and are growing concerned about not being able to attend our "raid nights" in a week or 2 due to a lack of cash for repairs.
In short, something has to change. As was already stated, either the breakdown rate of higher lvl gear needs to decrease dramatically, or leves need to give ~5x as much cash. To the point that 1 leve is enough to cover one "less than perfect" dungeon run, so people confidently have a steady source of game sustaining income.
That, or do what RIFT did. Dying costs are based on level. Lvl 50 with lvl 45 job gear and lvl 50 with lvl 70-80 token gear take the same financial hit for dying.
Edit: One more option, which I believe would help not only the economy, but the community, would be to make chests in dungeons give allagan pieces to everyone in the party. So anytime someone opens a chest, the entire group gets 100-200-500-1000 gil worth of cash drops... 1000 being in lvl 50 dungeons, maybe 2000 for raids. This would prompt people to do dungeons, and level moreso with dungeons, rather than grinding fates, at least for financial reasons. Granted, this would likely also increase the number of speed runs in lvl 50 instances... but once everyone has done them 5-10 times, they will want to speed run anyway.
I think they need to do something to also discourage people from doing speed runs. Make trash mobs drop gil, which can be used for repairs. Make death incur large durability hits, so that this method of letting the tank run and die so the rest of the group can run through unfeasible.
Both the lack of reward for killing trash and the lack of a penalty for death are both poor game mechanics, imo.
Mmm... as a tank, I am personally against having a significantly larger death penalty. Because simply put, tanks die. Due to the nature of tanking, you can die through no fault of your own. Not pointing any fingers, but shit happens, healer gets distracted or has to dodge an aoe, etc, no heals coming in at a bad time... tank dies. Even PLD runs out of cooldowns at some point.
As far as ways to discourage speed runs... well make trash worth killing.
We currently cannot convert any gear above Ilvl 50, so unless you are doing a spiritbinding run, xp is useless. Mobs do not drop gil, allagan tokens, and rarely drop any useful crafting mats, but by fighting mobs, you are wearing down your gear and raising your repair bill.
This is why speed runs are so prevalent. You can kill all the trash in a dungeon, spend an hour, wear down your gear, and potentially increase the chance of someone dying along the way, for... no xp, no coin, nothing.
OR you can do a controlled speed run, where only the tank dies once (k, about 3 times in AK), and turn that hour long run into 15-20 minutes, while getting all the chests and all the bosses, with LESS overall wear on the group's gear... just the tank gets the short end of the stick.
If you want people to clear dungeons, then simply make every mob drop SOME gil. Remove the chests that contain only cash drops, and make every mob that the group kills drop 20-30-50 gil, which goes to everyone in the group.
At that point you have a choice, for 50 dungeons at least.
A. Full clear, it'll take an hour, but everyone in the group will make a decent monetary profit.
B. Speed run, with a good controlled group it'll take 15-20-30 minutes, down from 60-90, and you'll get boss gear and tombs, but everyone will likely take a small monetary loss.
At that point, you get your friends together, and go do say 4 speed runs, and 1 full clear, and everyone breaks even... life (gaming) goes on.
Need to keep this thread on the front page until the lazy screw-ups at SE say something, anything about this issue. Their silence is astonishing.
I thought silence is a strong point of SE lol.
But yes, I agree with others in this thread regarding being able to acquire more gil or having other options to earn gil in this game. Sadly, I miss the high-level gil rewards from levequests in 1.0. I suppose that's what they made them more enjoyable and worthwhile than in ARR.
I like how many people had the point of this topic go right over their head.
"Level a crafting class and sell on the AH!"
Getting gil from another player is just circulating the current gil in the server, minus that 5% tax grab.
Then people say to level a crafting class to farm leves for gil at level 50. So basically in order to do end game raids and sustain yourself, you have to blow all your gil on leveling multiple professions (assuming you don't blow your gil just buying the mats on the AH, getting more gil taking out of the server in the process via that 5% tax grab) THEN you can start making money via handing in HQ leve quests at 50.
One hell of a sales pitch for their game. "Come play A Realm Reborn! Just don't forget to level those crafting classes to 50 before you raid, otherwise you'll go broke quick! It's not our fault if you go broke trying to level the crafting to 50 causing you to have a stagnant character that can't even do repair bills."
Guess the same brilliant mind thought out the econmic system that decided, queues, afk timer and right click report/blacklist RMTs aren't needed. :(
It seems to me that SE vastly overreacted from 1.0 to 2.0 in how gil was made/spent, and now we're paying for it.
Well after discussing with the guild it seems that the money going out is leaving faster than what is being created which may be the fault of everyone that rushed to level and didn't prudently spend their gil. Not sure when this si going to get fixed but I will not be running anything until I figure a way to go with money. Either that or I will level weaving and make myself new clothes everytime and forget about high end gear until then.
To resolve most of these problem you should only need repairs if you die not from simply running around in stuff and questing.
Hope they fix this because it doesn't matter how much you craft if no one can aford to buy it the economy will tank.
I got to 50 pretty quickly. I amassed something like 300k gil through questing and whatnot by the time I hit 50. I had to buy a Quicktongue materia and weapon materials + repairs + teleports and I'm down to 70k gil. That's going to drain really fast when I start raiding. I have no way to gain it back faster than I'm going to spend it. I've taken to not teleporting and doing what I can to avoid combat unless I absolutely have to. I still farm by doing fates \ trying to spend a little bit of time on gathering professions, but frankly I don't have a ton of time outside of school to spend farming.
I don't want ways to amass a fortune, I just want a better way to afford my repair bills for the night than spamming fates that also cost me repair bills or spending 3-4 hours gathering and hoping that someone buys what I try to sell. I'll be the first to admit that I have no desire to actually play a crafting class, and I don't really think that it should be mandatory to play a crafting class.
Wow. Just wow. I got to page 7 on this thread before I gave up. We have some really really special people here. Good luck getting simple logic into their heads.
I need to find a way to restore my faith in humanity.
I have a feeling SE won't realize this issue till it's to late. I'm already nervous about hitting lvl 50, I don't really have that much money.
I wouldn't be surprised if SE is using this as a way to throttle people at endgame.
You can't endlessly raid if you don't spend some time outside of raiding to get gil for repairs.
To all of you who goes "you should had selected them coins as quest reward", as a fist time palyer you have no idea how important GIL is in endgame.The devs should had emphasize much more on how important GIL is as there is preety much no way to gather significant amounts of it once you finish all of your quests.
I'm seriously considering quitting this game because of this issue. With the economy the way it is, it's like everything is locked behind a crafting wall. I'm down to my last 96,000 gil with two level 50 DoW classes and a level 21 DoH class. I can't stand this games crafting, and the fact all the high gil payouts are from level 50 HQ hand in leves.....it's hard to get cash for repairs without racking up a larger repair bill in the process.
Hopefully dailies help people who just wanna focus on endgame raiding without needing to level a DoH class. Since i keep hearing they're adding dailies in 2.1
I can see a large chunk of the population leaving simply because in order to raid you need:
A crafting class to 50
A gathering class to mid 30s
A battle class to 50 (obviously)
Two sets of armor if you plan on farming mats since you don't need to be in your best gear.
Stop teleporting, that cuts in to your repair funds
Keep all crafting and battle armor repaired which cuts in to your repair funds.
Make sure to do your leves everyday or you aren't generating new curreny in the economy and topping off your repair funds
Most people who've played WoW for 9 years are just gonna say "holy hell! all i want to do it raid!"
I personally find the crafting/gathering in this game boring as hell, and if i could help it, I wouldn't do it. At all. Ever.
For people who just wanna craft, they can do that. For people who just wanna raid, they pretty much can't, it's locked behind crafting since you need it to sustain your repair funds.
I just noticed this and people are making very bad mistakes putting up there HQ items for dirt cheap while certain quests can give almost triple even double the amount of gil because one person is not paying attention to the leves that are being given in the game. It took me awhile to notice this but it works very well but you have to find the right quests and only to find the items for dirt cheap on the market place because everyone is undercutting each other for no reason at all. You do have to level a crafting class but its very easy if you do exactly what I tell you and you will make a profit instead of losing money and also be leveling a crafting class very easily. I hope what I discovered today gives others some temporary advice until people begin to notice there flaw and correct it.
For repairs you could just stand in the City, activating a "I search repair function" any crafter with high enough skill could repair your gear selecting you, you could be afk during this. Dark Matter droped enough in Dungeons, so anyone doing Dungeons had enough of those.
So Repair was a lot cheaper. Leves also gave more Gil as a reward then they do now.
I kinda can understand that SE didn't want to put in so much Gil as they did in V1, but it feels they went to far into the other direction, they didn't jsut make repairs cost more, they made gil harder to get at the same time.
Doesn't really work I've found some leves too where I could do that. But prieces went up immidiatly cause propably other noticed, it wasn't worth it anymore cause the item started to cost more, also that's totally missing the Point that a lot of plyers just enjoy doing dungeons...
If People get forced to do stuff that they find boring in a game to Support doing what they enjoy, and even Need to spend more time with the boring Thing they will leave...
Totaly contradicts the "this game is also for People with not much time / for the masses"
For me personally this also destroys crafting cause part of what I liked about it was that People neederd my stuff. People buy less and less cause they notice the Money Problem and you get nearlly everything you Need from Quests and duneons, selling stuff to an NPC gives me the Feeling I'm making useless stuff, which for me takes the fun out of crafting.
Not everyone is crafter, we need more ways to money and also a way to kick those undercutting #*@&#*&@ in the balls... I am not a crafter, I have no means to properly earn more than couple hard earned gil and when I see prices like XXXk or more on the market my blood boils.
http://forum.square-enix.com/ffxiv/t...27#post1231027
Confirmation repair costs getting nerfed tomorrow!
bumping the thread
My logic is sound but your ignorance on gathering and crafting is quite profound. I can gather all the items in western and central thanlan.and for this item with no TP required, I'll take less than 1% damage for making it. Now to fully repair my level 20 gear will be around 850 gill. So I can easily make way more than 40 brass rings to recover the repair cost of making brass rings. So yes, I can make profit on brass rings. I don't need to support your raiding habits. Just because you choose to burn through your money doesn't mean SE has to support your poor spending habits.