Maybe its just because I play tabletop games like dungeons & dragons, but this repeat of "oops all savage" is giving me bad dungeon master vibes. In the sense the dungeon master (in this case battle designer), for whatever reason, is creating more elaborate and harder fights. Yet the players they have are not all at the same skill level or with characters capable of tackling the fight, some are able to yet the remainder are not.
The reasons can vary but they can be chalked up into 4 categories for how fights get designed:
1) The creator of the fight accidentally or purposefully creates "meat grinder" fights where there is a high rate of fatality.
2) The creator of the fight purposefully designs fights as some form of arms race with players who over perform while neglecting other players.
3) The creator of the fight just went with what they thought at the time would be cool for players to do but didn't realize what exactly they had created.
4) Any combination of the above.
As much like a fight designer for an mmorpg, a dungeon master has to design battle encounters for the players that they do have. But the key difference is the number of players. As with a game of D&D for example, you can have tables of 1 to 8 players, with 8 being on the high end.
