What maat taught me:
opo-opo necklace
sleep potion x4
mighty begressorcry strikes
raging rush tp wing raging rush
Everything an endgame player needs to know, right?
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What maat taught me:
opo-opo necklace
sleep potion x4
mighty begressorcry strikes
raging rush tp wing raging rush
Everything an endgame player needs to know, right?
RDM: RDMs are healers in XI. You don't learn to heal through the maat fight, you learn how to nuke and sleep. Something you shouldn't be doing.
BLM: You spam nukes and sleep. If you do that in any end game content you'll die.
NIN and PLD: The only thing that slightly resembles end game content, but you still don't learn to maintain hate.
SAM: You spam Weapon skills. If you do that in end game content you'll end up dead. It teaches you how to zerg badly.
If you needed a Maat fight to teach you how to use food, I've got some bad news for you. You should have used food plenty of times before the Maat fight too, unless you were terrible.
Soloing has everything to do with this. 75% of the jobs are based around party situations and Maat is a solo fight, with no subjob. The Maat fight doesn't resemble anything at 75 or 99 endgame.
second of all rdm was forced to be healers in earlier stages of XI because of their Refresh and convert ability (was a rdm) and most of us hated having to be main healer. I honestly whenever someone would leave I would recommend a whm to join so I could do what I was supposed to do with debuffing and such
I have deicded to post something on this subject. I whole heartedly believe that a maat type system should be put in place and yes it is a speed bump but a welcomed one it relieves the style of grinding to a level.
As a ffxi player i see it as something solo and fun to test your skills.
Yes did i say test and skill? Ill explain why!
There was once a time back in ffxi when it was a dog eat dog world and there was no such thing as abyssea so getting to certain levels actually took some skill i would know i have 8 level 99 jobs.
Fighting maat at level 70 to get to 75 was most certainly a test of skill because you didnt have help you just had your main job and i have done most of the maat fights ex. Sch Dnc Brd Thf Smn Pld Blm and Bst
it is not as simple as spamming to get it done it takes proper gear intelligence and strategy to get passed.
To conclude my point i think a maat system would be an awesome idea, but just change it to like a lalafel named taam or tama or mata.
Yeah sure, it does require a bit of a strategy for most jobs. Even on War I had to actually use at least a little bit of energy to find out what I needed to do. However, the strategies for most jobs were still not really relevant to test a player's skill for actually hard group content. It was more a test of your gear and of whether or not you had capped your skills, and then, for many jobs, how good your luck stat was.
RDM weren't just healers, they were debuffers for most of Zilart - WotG for endgame, landing a paralyze could and would save lives. It's only after WotG that they became awful healers/debuffers because the content shifted towards WHM and status effects became irrelevant because currently FFXI revolves around warriors spamming TP moves on a boss till the right one is found.
BLM always spam sleep and nukes, it is a way of life, end game or not.
Two can play at that game. For me it was:
Opo-opo Necklace
Sleep Potion x4
Sleep => Guillotine
Absorb STR => Melee for TP => Guillotine
Sleep => Drain
Pray for him to not use Bear Killer
Guillotine for the win
Had to rely more on magic since I was a taru and as such all those strats written by Elvaan and Galka DRKs simply didn't work for me.
Red Mages weren't really nuking in endgame events because of low skill + resistances + level correction. Once we were given assloads of +M.Attack Bonus through abyssea gear, then we started seeing crazy stuff like 4K damage Blizzard IV's and whatnot and it suddenly became worthwhile.
E-peen soloing is meaningless for a game that was built around partying.
Actually most of the players were trying to use rdm as main healers before WotG came out. I was a lvl 70 before it came out and was being used as main healer from about lvl i'd say 45-50ish on up also around lvl 60 range too. Due to fact that we had convert and refresh. Also due to people doing that there was a major decline in people playing whm except for when they where wanting to teleport people for money. They also did the same to Sch when it was brought out due to it's ability to switch which magic they mainly used.
from what i have heard and known the only time rdm wasn't used as a main healer was during certain end game runs. But for leveling they were used as main healers and that was the Rdm complaint.
I was never a main healer in any kind of endgame, my job was to fresh + haste, and land debuffs on the mobs. I would heal and break my rotation only when a WHM was dead or OOM.
EXP Parties aren't endgame, and if you had a NIN tank you never needed to heal them anyways, just back to haste + refresh.