Pet classes always inevitable end up suffering in MMO's, partly due to gear scaling issues and partly due to AI delay and splitting the damage sources between summoner and the pet so target switches are even worse.
The problem with the summoner as well is that his damage is divided among so many sources. You virtually have to ramp up 4 spells to maintain DPS. 4 GCD's at 2.5 sec each is just dumb ramp up. He has many damage sources but all of them hit for very little.Basically summoner suffers from the same issue as monk, but whereas a monk's ramp up IS BUILT ON HIMSELF (instead of debuffs, he juggles buffs on himself), a monk can target switch with far less ramp up, and his single target is just better.
But monk is standing to get pushed out by dragoons and ninjas. What's the point of a monk or summoner if another class can not only compete with you on single target, but they bring burst and better aoe to boot.Both monk and summoners have lesser aoe (that bane target limit is just dumb, flare doesn't have a target limit), no burst, and they involve a good bit of ramp up. It's just summoner has an even worse version of what monk has.
Monk and Summoner should have the undisputable higher single target DPS to account for their aoe/burst deficiencies.
