Page 165. Can you hear us yet SE?
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Page 165. Can you hear us yet SE?
yea bard suxs now in Heavensward.... 2.0 was awesome... R.I.P BRD it was fun while it lasted.
I refuse to use Wanderer's Minuet. Ever. I just play BRD as I did pre-3.0, with the addition of Sidewinder.
This apparently makes me a bad BRD who's gimping herself. But my position on the aggro table + the rate that things die at when I have WM off as opposed to when I have it on suggests otherwise.
As much as I would love for a variety of Bard adjustments, I feel like it's really at a point now where we should give up. I mean, why would they adjust it when it's still relatively popular (as it always will be as Bard / Machinist are considered to be required for progression) and isn't any more behind in dps than it should be? They've already done so many job adjustments and barely touched it besides the straighter shot proc and Wanderer's Minuet damage, and I'd assume if they were going to do any more it would've been done by now. Adjusting it more just means using more time, costs and resources that they don't need to use.
I'll probably still play it, though anytime I do I spend more time thinking how it could improved than just enjoying it which just gets depressing lol
Hmm, would it have been better if the cast bar was limited to just the new skills, or maybe to just make so that the cast bar would determine the damage boost before firing and still allowed players to run&gun? Would it feel better to play?
TBH, I'm starting to focus way too much on dps, and I've been really neglecting monitoring the TP and MP gauges, which was bad enough before this. And, could you guys think about making it so that wardens paean casts its affect on the entire party instead of just one party member, TY?
What worries me about this is the chance of them learning the wrong lesson ("don't make major changes because people will complain"). Personally, if you're going to make changes to a job, you have to make sure the whole thing is cohesive instead of arbitrarily inserting things late in the job's lifespan. The changes also have to be well-implemented.
Simply put, what SE should get out of this mess is that changes need to be made across the board and have to be mechanically sound. Changes like WM don't fall into that category.
So you're saying things die faster with it off, than on?
That can be a number of things, for example maybe the other DPS in your dungeon happened to pop CDs for one pack of mobs but none for the previous pack?
Besides that, that's a problem with you, not the stance.
I'm currently wracking my brain looking for these mythical parses on FFlogs where the top BRD never use WM.
If you can't be bothered to learn the stance to where you're doing more DPS with it on than off, that's you but that doesn't mean it's not a DPS increase.
Like, if you don't like how it plays or you don't wanna have cast bars I can level with you but if you really believe that you lose DPS by using WM, assuming you're playing correctly, you are flat out wrong.
c'mon guys....crying yet?
http://i.imgur.com/DxHKHUp.png
I've considered that my WM rotation may be terrible, but... I keep everything refreshed as it should be and pop buffs when up. I'm not sure what else it is I'm supposed to be doing. Are other BRDs are stacking a particular stat on their gear that I'm not? Or maybe there's a certain skill I should or shouldn't be using more often?
My guildmates would agree on noticing a significant drop in the rate things die at when I do use WM, but I know their word only means so much without hard numbers.