You made the choice to buy the game with your Own Money, and you are Enjoying it.
Thats what matters, not what anybody else thinks.
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FF16 was like Devil May Cry mixed with Game of Thrones, and then sprinkled with some Final Fantasy vibes. There wasn't even a twist or anything really. On top of that, it had horrible FPS, bad keybindings, out of nowhere dialogue mixups, poor lip sync, and animations from 2010. The way most characters interacted was quite like Skyrim, the only thing missing was the zoom in and people think that game is the Game of the Year? It's a bootleg God of War at best.
FF16 is selling well and still waiting for PC release. GoW is a different game and sales of that game isn't a single variable of difficulty = more sales.
Like when I moved off healers to leveling tank jobs in FF14 I've noticed how BIG the difference between healer players can be. And that's like in old dungeons even. If you want a game with layers of more and more challenging content and where noobs are told to uninstall or worse then go play WoW. Each approach has it advantages but also disadvantages.
So you add normal, heroic, mythic, and scaling M+ dungeons. All the good players farm M+ but now FF14 has parsing, logging, and FFScore mandatory and 90% of players wanting to do M+ would be rejected just like in WoW as their score clearly indicates they are to bad a the game to do the content... have fun with competitive meta, way worse than what new PvP mode brought to the game :D
Imagine Yoshi talking about third-party apps not being allowed and 99% of the player base using the FFScore on the forum and in-game to get into groups... And gil selling sites switching to boosting services :D
"unchallenging"... this is relative, not absolute. Most Skyrim players could not cope with a basic skill system, while Dark Souls games are popular but have a specific playerbase only. You won't make a game that will please everyone.
This is all relative and based on anecdotes. If it's not a hardcore game it should not be made for 1% of the playerbase. FF14 expansions aren't also made to be rushed to endgame and then parsed month by month in some elaborate raiding progression system. The game has clear GTFO break moments and playerbase is rising rather than dropping. Sproutbringer helped a lot with that but still, the game doesn't have problems. It can have in the future but for now, it's fine while not being anything of a "perfect game".
You have savage, extreme, and unreal, get all ARR relics and whatnot. Or take a break and pick other games. This isn't Kottick WoW where you have to be subscribed 24/7.
I'd also noticed a fair amount of typos in the item descriptions, various flavor text entries, and the speech captions. Plus a number of instances where evasion windows and attack hitboxes don't match up with the enemy's animations.
The parts I get to play are entertaining and enjoyable mostly but I feel like overall I've watched more of the game than play it due to all the exposition breaks and cutscenes. It's not a bad game. However it's not the magum opus that will redefine anything in the gaming world. As it stands I kind of feel like this actually was a spin-off project that was given a number to be marketed as the primary franchise due to other somewhat recent endeavors not panning out like they had hoped. Essentially using that number designation to push sales which has caused a rather noticeable side effect of causing an ever increasing amount of division between gamers as very sizeable amounts of long time FF fans have voiced concerns of this title signaling that SE is taking the FF franchise away from the RPG fans that gave the series it's rise to prominence to give it to a different audience that has proven numerous times in the past to kill titles and franchises completely. There's also a sizeable number of longtime fans that are genuinely upset FF16 was turned into an action game rather than being given a meaty new RPG installment made specifically for PS5 hardware.
I was well aware of the combat in FF16 being action oriented. That didn't really bother me. However I was genuinely disappointed in the almost complete lack of mechanical depth the game has in regards to build options. We can choose what Eikons and abilities to slot once you progress far enough to have choices. And you can use relics to either obtain a few extra stat points or gain some effects that for the most part felt rather minor with a possible exception of the Berserk Ring which basically gives you a mini limit break every time you do a precision dodge. Your 3 primary gear slots are just basically stat point stickers. Elements don't matter, damage types don't matter, Your sword will hurt a gelatinous Flan just as much as it does a goblin. You can burn liquid flames to death... Kind of reminds you of this game in that regard doesn't it?
Is that a typo or did you really just say that FF14 doesn't have problems?
I'm not sure there can be ANY good faith discussion with anyone who thinks FF14 doesn't have problems.
For my part, I have praised FF14's story, visual design, and sound design, in case you start constructing a strawman.
Sharknado is giving me Hardcore Casual vibes
https://i.imgur.com/bo0Rlys.jpg