People need to realize this is basically what is replacing Eureka/Bozja. This is a HUGE decrease in depth and breadth for exploratory content.
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As much as I liked Eureka and Bozja, a large chunk of the community has whinged about that style of content for the past four years. Given the resource investment and divisive nature of it, it felt rather inevitable that they were going to give up on that idea at some point.
Doesn't help that it also ages like milk.
I'm not surprised they decided to shift battle related side-content dev time over to the revived deep dungeon and new savage dungeons.
Bozjan actions and bosses are being replaced by actions and bosses in variant/criterion dungeons. Leveling in Bozja is replaced by leveling in the coming deep dungeon which also has some bosses and unique actions. Relic quest in Bozja is being replaced by Hildy relic quest. Bozjan savage raid is being replaced by savage criterion dungeons and we should also be getting two Ultimates instead of one this time.
As for exploration of the map, Bozja amounted to running back and forth from FATE to FATE. The Island has more depth than that.
I don't have much of a preference, bozja was mostly, as you said, mostly super dull fate farming and island sanctuary just feels like a more involved tribe quest (except you click the build button instead of it just happening automatically when you have enough good boy points), but criterion stuff doesn't really seem like a replacement for delubrum savage. Could still be great, or even way better, but they don't really seem to be that similar outside being abnormal savage/harder content.
I actually prefer that they made ANYTHING other than a Bozja 2.0 or a Eureka 2.0.
I would even go so far as say I would rather they NOT make a deep dungeon 3.0 and spend the resources elsewhere. Rather, just add floors to both HoH and PotD to get to cap.
More to the point, I haven't done any of those to their end. I gave them a try and just got bored of them. I'd say I did about 50% of them. This island thing, as tedious as it might be, I will probably 100%.
The poster probably doesn't even realize how simple-minded this is. Beyond the design of the island itself, this really has no bearing on the combat content release, given that no combat is present. Most of what was -- Would be -- lost with Bozja/Eureka and the mechanics therein, most of it will have gone into the Variant dungeons and deep dungeons itself.
Exactly so- I think that'd be lost on 'em;
Devs have repeatedly said the time-intensive resource is as you said: Boss fights/mechanics. I wanna say they mentioned in Live Letters that Bozja was actually a huge time sink because critical engagements etc, even if the map was fairly simple. And that doing such a thing again would depend on how popular/in demand/used Bozja is/was.