Originally Posted by
LariaKirin
But bigger numbers is not the only way. I'd argue it's the worst way.
Splitting the party is one way:
Imagine Hello World mechanics hitting harder, akin to the short stack, so that everyone is in danger, not just the short stack and the solo stack tank. While this is a "bigger numbers" adjustment, it would be just as trivial if the party was stacked up. But everyone is spread out. When's the last time you had to single target heal anyone other than a tank?
Adding uncertainty is another way:
Imagine Alexander (Ultimate). You get to play with time, so here's a random suggestion: Alexander picks random points (within reason) in a time window, say [0m, 2m]. Whatever HP the party was missing at these points is added to a total, which is then released as a raidwide in one of his attacks.
That's just a few shitty examples. Obviously this is pretty hard to design, because the healer kits are too strong, especially when they hit the entire party. So now that I think about it, gutting the hell out of OGCD potencies would be a good first step.