Level 1 – Combo 1
Level 2 – Dia (DoT, instant cast)
Level 4 – Combo 2
Level 6 - Blink (Evasion up)
Level 8 – Combo 4
Level 10 – Distract (target evasion down)
Level 12 – Spirit Dart (ranged attack)
Level 15 – Comrade in War (DoT on mob + party TP Regain 5 seconds. 60 second CD)
Level 18 – Temper (2.5 second cast)
Level 22 – Reraise (instant cast. Off global cool down. Sacrifice 80% MP to grant a party member with Reraise buff. Buff duration 15 seconds.
Level 26 – Combo 3
Level 30 – Banish (170 damage potency, MP cost similar to Thunder. Dia DoT's have a 5% chance in turning Banish into an AoE)
Level 30 (Job) Enspell
Level 34 – Dia II (2.5 second cast. 50 damage Potency and DoT. Dia DoT's can stack)
Level 35 (Job) Element Spikes
Level 38 - Combo 5
Level 40 (Job) Phalanx (5 second cast. 50% Defence Boost on target for 20 seconds)
Level 42 – Frazzle (AoE INT and Piercing resistance down. Cannot be stacked with Disembowel)
Level 45 (Job) NulAll (Reduce parties magic vulnerability by 15% )
Level 46 - Combo 6
Level 50 – Banish II (240 damage potency, MP similar to Thunder II. Dia DoT's have a 5% chance in turning Banish II into an AoE)
Level 50 (Job) Death Blossom (sacrifice 20% HP to deal 400 potency single target damage. Can only be used in En-Dark)
Level 52 – Comrade in Magic (give 25% of MP to a party member. 120 second cool down)
Level 54 – Refresh (oGCD, 2.5 second cast. Grants user with Refresh buff for 30 seconds. 120 second cooldown)
Level 56 – Accession (makes the next Spike or Barspell you use AoE with 50% less potency. 90 second cool down)
Level 58 – Banish III (damage potency 300, MP cost similar to Thunder III. Dia DoT's have a 5% chance in turning Banish III into an AoE)
Level 60 – Manifestation (extends the duration of all Enspell, Spike and Barspells buffs by 20 seconds)
Enspell – 60 second Cool Down.
En-Blizzard: Chill DoT. TP Regain for 15 seconds.
En-Fire: Damage Up for 30 seconds. Physical attacks are AoE. TP use is doubled.
En-Light: Vulnerability Down on target for 10 seconds. Boosts targets-target defence by 20% for 20 seconds.
En-Water: Dropsy DoT. HP Regen for 15 seconds.
En-Air: Skill Speed up for 30 seconds. TP use is lowered
En-Dark: Vulnerability Down on target for 10 seconds. Grants targets-target with Dread Spikes.
Spike – 160 second Cool Down. Physical attacks only.
Ice Spikes: Reduces damage taken by 15% and delivers an attack with a potency of 100.
Blaze Spikes: Delivers an attack with a potency of 200 if struck with physical attacks.
Holy Spikes: Delivers an attack with a potency of 50. Grants user with Refresh.
Water Spikes: Delivers an attack with a potency of 50. Grants user with Regen.
Air Spikes: Delivers an attack with a potency of 75. Boosts users attack speed.
Dread Spikes: Delivers an attack with a potency of 100. Converts 5% of physical damage dealt to user to HP.
1-2 = Ice
1-2-3 = Fire
1-3-2 = Light
4-5 = Water
4-5-6 = Air
4-6-5 = Dark